@evman2k could you maybe put the system failiure song in a cart, just audio so i can listen to it since my browser can be very laggy at playing pico-8 things like those
@griffman literally no one says that instead of who likes crabs bruh
@eeveelover64 NO WAY! YOU'RE ON KHINSIDER! I DIDN'T KNOW YOU USED PICO-8!
@Jiffy oh uh hi! and yeah i do, i mainly wanted it cuz pico night punkin' but then found other interests in this place, i'm actually also gonna be uploading the pnp ost next week
@eeveelover64 really? that's so cool! btw i'm ilikekirby64
@CarsonK does the corrupt difficulty actually slowly corrupt the game? I managed to play Jo560hs’ d-side spookeez on corrupt difficulty and it actually made the music slowly distort
@jo560hs I am impressed by the difficulty you have I think the wait was worth it you just have to wait obheebop
the main menu is not showing up in the splore
Also, the source code & wiki is at https://github.com/NS-Unfair/pnp_ImmoEngine if anyone wants to use the ImmoEngine PNP port.
I've been working on this, a demake of Split EX.
The music is only the vocals with some drums in the background, as I'm not particularly great at music, so it might not sound much better than it does now.
However, it is too big to fit in one cartridge... unless...
I do have an idea to store the rest of it though: the upper half of the map. There is space available there for extra music to be stored and copied over when needed. Enough for most of a second cart's worth of data, which means that (given the music gets finished) it should be able to fit.
So my theory is, the music can be "split" (haha... ha.) in two, and switched in at runtime just before the music stored in the cart runs out.
Also, did you notice the double note on BF's side? I've been working on my own version of the engine parallel to this, just in case I ever decide to make more songs. There are a few changes I've made to make it easier to customise.
and rush e and endgame tutorial
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