Hello! My buddy showed me this game and I'm having a blast! I found a little bug it seems. On the previous stage one of my dudes were standing at a camera monitor when got caught, my other dude escaped. The next stage had multiple cameras and I can see their field of vision even though I'm outside the building. I have a screenshot too.
@Dukefazon Hi! I'm happy you like it! Thanks for the well explained bug report, I don't think I've actually tested that case specifically. How bad did it feel when it happened? Did you go "hmm, that's odd", or was it more like "Screw this, I don't trust this game anymore!" (I'm trying to figure out the bug's priority)
@ironchestgames It's not game breaking, it just showed me that I it was an easy level with no real valuables. I didn't play further because I'm hungry so I quit the next stage so I can't tell if the camera vision bug carries forward to other levels.
Hi! Found a new issue, I attached an image too, it's been spliced together from multiple screenshots. There are 3 door into the building, 1 was an electric door (south) and 2 were regular doors but you could only go through from inside the building because random trees were put in front of them. I was able to go out but they are blocking the way in. You might be able to tweak the randomizer not to create a scenario like this (luckily the window was an option to enter in the room with the safe).
@Dukefazon thanks again for the details! This is a known issue, and to save tokens I decided before to leave it as is. Quite a few people have had opinions on it tho, so it's always in the back of my head. The fun part is that you could still get in! :D
@Puppyperson59 you have to have sound on, and then listen for the differences in the ticks... ;)
@sulai many thanks!
Really my favorite game! Its really about speed, tactic and stealth just like in real robbery (i didnt robbed anything, just logik) on mobile its really not eazy, maybe some difficulty settings for level generation if you have left tickets?
And yea, my high score :)
@Linc Thanks for playing! If you have pico-8 you can export it yourself with the command "export spritesheet.png". The black is always the background, so cls(0) will still draw black even though it is set to be transparent in the sprites.
@JBotReality Oh! Nice highscore! And extra so with playing on mobile (I find it realllly hard to press the right thing when I'm trying to be quick.) I have exhausted my token optimisation knowledge on this game unfortunately, and I'm currently almost maxed out, only 8 tokens left.
Hey, @ironchestgames
Nice progress saving system, and very bad that tokens (i forgot how it called so in first comment i said tickets :P) limit is pushing you :( so, if you find out how to optimize that problem, good luck!
I really enjoy this one and its mechanics, but struggle with the end-game. The daily cost keeps going up, meaning even if you got diamonds on every level, you can't make back your daily costs. The cap on the amount of money you can earn (2¹⁵-1?) also spoils the late game.
Hi @ironchestgames, this is a really great game!
I hope you don't mind:
I was able to use the 2nd argument of tostr
to represent cash values as signed 32-bit ints, and replaced all cash values in the code with their minimum integral representations in hex (e.g. 100 represented as 0x0.0064) to increase the cash maximum to 2147483647.
This used few enough tokens that I was able to reclaim all of them (or more) simply by removing line 2030 (flooring loot values no longer needed for int) and lines 2040-2042 (handling values over 32767.. if anyone can get over $2.14M they deserve to see it roll over!) Note: The fields that display cash values are still visually limited to 5 characters, but some real estate in the top bar could be reclaimed by shortening "HIGHSCORE" to "RECORD" or "HIGH" or something
If I missed any of the loot values, they ought to be worth something astronomical...
Feel free to use my changes if you wish, with or without attribution.
Cheers!
@kozm0naut omg that's awesome!
I'm not actively developing this game now for a few years so it's not up to date with latest pico api changes, which I might do someday (planning is rough). This would be an awesome addition then! Superthanks!
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