Hmm... i'm messing with the voxel data too but that's mainly for making the screen green when off and black when on.
The voxels only change between on/off and not in runtime so i hope i'm not breaking any rule. ;)
Also for fanciness made led blink and switch flip (can remove that if doesn't comply).
PS: Wasn't aware that Mozz did a GB skin because started my project yesterday in the morning. :/
@TRASEVOL_DOG: Actually forgot to mention but the led and switch are only set on init/shutdown too, added that so the model doesn't look like it's ON when in reality is off (it was upsetting me a bit during development).
Anyway i've disabled the gimmick until the jam is over, so no problem. ;)
It's more about it not being implemented in the base cart. :/ I'd prefer you don't move the screen left and right, sorry. :X
If you think you can handle an even smaller screen though, you could just hide the left border of the screen.
I dunno if this is the place to say this in, but I'm wondering about the rating system.
If I hit say... 7th star on one entry, then realize I really wanted to give it 6, it'll still have both the 7th and the 6th star, does this mean anything? Do I have to unclick the 7th star if I want it to be 6 or what?
I'm really happy you anjoyed it Mozz! :D
Thank you for your late entry inCreative and sadly no, it can't participate to the jam because it was uploaded after the deadline. :/ But thank you anyway for making a thing! :)
Add, yes you have to unclick the 7th star if you want to rate the game a 6. The way it works is that the highest star clicked is the one that counts. :)
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