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:: Felice
1

How to waste 268 tokens:

Cart #23297 | 2016-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#23299 2016-06-20 14:02 ( Edited 2016-06-20 18:02)
:: zep
6

Time to bring back my old Lexaloffle intro animation for making PICO-8 carts. Still a bit heavy; 985 tokens and a row of sprites -- but perhaps I can crunch it down more later if needed!

Cart #23667 | 2016-06-26 | Code ▽ | Embed ▽ | No License
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P#23668 2016-06-26 10:31 ( Edited 2016-06-26 14:31)
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i <3 this thread so much

this is painfully, criminally inefficient; i'm pretty noob :|

P#23681 2016-06-26 14:27 ( Edited 2016-06-27 00:54)
2

Great work from everybody, really like the thread idea.
Here's my modest contribution, it's very simple and not really optimized but it was fun to do.
You can press 'z' to reload the animation.

P#23743 2016-06-27 09:48 ( Edited 2016-06-27 13:48)
1

Eh, what the heck. Figured I'd give this a go, using my existing personal studio logo.

Cart #25057 | 2016-07-10 | Code ▽ | Embed ▽ | No License
1

I'm still a PICO-8 amateur so I can't pull off any of the flashy effects you guys are using, but I prefer it like this anyway. It's nice and small, too, only 92 tokens. Now I just have to make an actual game to put it in front of.

P#25058 2016-07-10 19:44 ( Edited 2016-07-10 23:49)
2

Nice and simple. One sprite slot, 86 tokens. Should be easy enough to plop in front of anything I want.

Cart #38687 | 2017-03-24 | Code ▽ | Embed ▽ | No License
2

--EDIT--

Here's an updated version of it. Now 97 tokens, with comments. Still only a sprite slot, no sound. You can now skip it by pressing the A/O/Circle button.

Cart #38689 | 2017-03-24 | Code ▽ | Embed ▽ | No License
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P#38688 2017-03-24 13:22 ( Edited 2017-03-24 17:53)
:: bod

Those are some brilliant intros! As a complete beginner (my background is sound and graphics design) I'm currently struggling with sprite handling and this thread alone shed a lot of light upon it. Thank you all and consider making a full demo or "intro". :)

P#38692 2017-03-24 15:35 ( Edited 2017-03-24 19:35)
:: sax3

read about that flip function :) can someone explain what a back buffer is? o_o'

P#38729 2017-03-25 15:03 ( Edited 2017-03-25 19:03)
1

Cart #38753 | 2017-03-26 | Code ▽ | Embed ▽ | No License
1

The Casual Effects intro...600 tokens, no sprites or memory cost. I'm blown away by the artistry of these other logos and feel like I need to up my game!

P#38752 2017-03-26 10:07 ( Edited 2017-03-26 14:08)
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Cart #38767 | 2017-03-27 | Code ▽ | Embed ▽ | No License
1

Gave it a shot!

P#38768 2017-03-27 00:58 ( Edited 2017-03-27 04:58)
:: bekey
1

I cheated a bit and went ahead and created a splash screen for my own use, instead of a fake logo. Anything I should add or change?

Cart #39993 | 2017-04-28 | Code ▽ | Embed ▽ | No License
1

The raven is made up of 2 sprites and is animated using palette switching.

I'd also REALLY appreciate any advice on how to create a cawing sound.

P#39994 2017-04-28 14:42 ( Edited 2017-04-28 18:54)
1

Finally, a cart simple enough for me to finish it. Also my first attempt at palette swap animation. Kinda heavy with one 16x16 sprite and 257 tokens, but it'll do for now.

Still need to figure out how to get a nice "blub blub" sound.

P#40037 2017-04-29 17:09 ( Edited 2017-04-29 21:09)
:: bekey
  • puts own name under logo
  • uses palette swapping for splash screen
  • needs to figure out how to make a natural sound in 8bit

Are we twins?

P#40038 2017-04-29 17:13 ( Edited 2017-04-29 21:14)
1

Either that, or my mind control experiment had some weird side effects.

Edit: Updated version

Added sound, simplified animation, cleaner logo, only 157 tokens..

P#40045 2017-04-29 18:27 ( Edited 2017-04-29 23:14)
:: bekey

btw your avatar is broken, because when you upload a new one it doesn't clear the previous URL from the field, it just concatenates them like "url_1url_2"

P#40054 2017-04-30 02:09 ( Edited 2017-04-30 06:09)

Thanks! It's working now.

P#40062 2017-04-30 07:20 ( Edited 2017-04-30 11:20)
:: sax3

wow that palette switching trick is glorious! thanks to share!

P#40068 2017-04-30 12:43 ( Edited 2017-04-30 16:43)
1

Whilst in the middle of making my latest game I decided that I needed a Logo and Splash Screen to go along with it, and I happened to stumble across this Thread while researching! It's quite basic but it does the job fairly well, thank you all for the inspiration!(The Audio sounds better in Pico-8 rather than the Online player, should be a nice quack!)

Cart #40078 | 2017-04-30 | Code ▽ | Embed ▽ | No License
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P#40079 2017-04-30 17:00 ( Edited 2017-04-30 21:02)
1

Cart #40126 | 2017-05-02 | Code ▽ | Embed ▽ | No License
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Hi, here's my contribution, I think I'll stick with it for a while.

P#40127 2017-05-02 14:20 ( Edited 2017-05-02 18:20)
1

Cart #40760 | 2017-05-19 | Code ▽ | Embed ▽ | No License
1

Purchased Pico-8 yesterday and when I saw this thread I knew right away that I wanted to try my hand at this first.

P#40761 2017-05-19 17:07 ( Edited 2017-05-19 21:07)
:: jeb
1

Thread necromancy!

Not as cool as most people's here, but I thought it was a neat idea to have a splash logo. The logo is from my work on that other game.

My main problem is that I suck at making music and sound effects :(

Cart #42309 | 2017-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#42310 2017-07-10 02:12 ( Edited 2017-07-10 06:12)
1

Cart #42312 | 2017-07-10 | Code ▽ | Embed ▽ | No License
1

I wrote a Logo for doing a logo!

OK, it's not really Logo but I wrote a tiny interpreter for processing some drawing instructions so it's logo in spirit.

P#42313 2017-07-10 11:09 ( Edited 2017-07-10 15:09)

Halp, I've started making a coroutine based animation library to make company logos.

Someone stop me.

P#42391 2017-07-12 02:52 ( Edited 2017-07-12 06:53)
:: guimm

This seemed like a fun first cartridge to make. Here is my contribution.

Maybe a little to long for a splash screen though.

Cart #42499 | 2017-07-15 | Code ▽ | Embed ▽ | No License
3

P#42509 2017-07-15 11:42 ( Edited 2017-07-15 15:42)

I'm probably late to the party but anyways, here's mine:

i actually plan on using this one on my carts, and the text on the bottom will be random each time you run the cart (at least thats the plan)

got it to work with great help from Sean on the discord :D
now every time the cart is loaded it will show a different flavor text on the bottom of the screen :)
(you can ctrl+R to reload the cart and see the effect)



Cart #46028 | 2017-11-09 | Code ▽ | Embed ▽ | No License

P#46029 2017-11-08 22:08 ( Edited 2017-11-09 13:38)
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