thesailor [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=78688 PixelDailies-0625 <p> <table><tr><td> <a href="/bbs/?pid=0#p"> <img src="/bbs/thumbs/pico8_zatidebade-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=0#p"> PixelDailies-0625</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=0#p"> [Click to Play]</a> </td></tr></table> </p> <p>I created an ArtCart to show off the 16x16 pixel art I create for the daily prompts given out by the PixelDailies discord.</p> <p>Feel free to use the art for your games or projects. Just keep in mind that it's for non-commercial use as I also create sprites that are fan made in likeness.</p> <p>I have only done a few prompts and will update as I go along.</p> https://www.lexaloffle.com/bbs/?tid=150201 https://www.lexaloffle.com/bbs/?tid=150201 Fri, 11 Jul 2025 07:54:35 UTC SCOUNDREL (Now with tutorial) <p> <table><tr><td> <a href="/bbs/?pid=169732#p"> <img src="/bbs/thumbs/pico8_scoundrel_-11.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=169732#p"> Scoundrel v1.8.1 (Non_Minified)</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=169732#p"> [Click to Play]</a> </td></tr></table> </p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/scoundrel4_1.gif" alt="" /><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/scoundrel6_0.png" alt="" /><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/scoundrel6_1.png" alt="" /></p> <h3>THIS VERSION HAS THE HALLWAY SCENE REMOVED SO THAT I DON'T NEED TO USE SHRINKO8</h3> <h2>A simple roguelike game.</h2> <p>I'm still working on some things but the game is playable! The original game was created by Zach Gage and Kurt Bieg.</p> <hr /> <h3>HOW TO PLAY</h3> <p>LEFT &amp; RIGHT KEYS (Select your card)<br /> X KEY (Attack with Fist | Use Potion | Pick up weapon)<br /> Z KEY (Attack with Weapon)</p> <p><object width="640" height="400"><param name="movie" value="https://www.youtube.com/v/-ctpOurP5BA?si=Kaa_823Va0gXKtU2&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/-ctpOurP5BA?si=Kaa_823Va0gXKtU2&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="400"></embed></object></p> <h3>RULES</h3> <ul> <li>There are only 44 cards to the deck. (The RED face cards have been removed)</li> <li>DMD (Diamonds) - Are weapons you can pick up. If you have a weapon attached it will automatically gain a attack limit (BLACK card behind it). You can only attack monsters of the SAME or LOWER limit attached to the weapon. If you don't have a weapon or your weapon limit is too low, you can attack with your FIST.</li> <li>HRT (Hearts) - Health Potions. YOU CAN ONLY USE ONE POTION PER ROOM!</li> <li>SPD | CLB (Spades and Clubs) - Monster cards which rank from 2-14 (J(11),Q(12),K(13),A(14))</li> <li>Each new dungeon room has four cards to get past. Once you have 1 card left in your hand you move on to the next room.</li> <li>You have the option to FLEE a room if you choose. Those cards will be shuffled back into the BOTTOM of your deck. You cannot FLEE two rooms consecutively.</li> </ul> <h3>SCORING</h3> <ul> <li>Getting out of the dungeon means playing through the entire deck. Once you have played all the cards and none remain, your score will be your current HP points.</li> <li>If you have ZERO HP points, the game ends. All monsters left in the dungeon are subtracted from your ZERO HP.</li> </ul> <hr /> <p>ART AND CODE - TheSailor<br /> MUSIC - The Packbats</p> https://www.lexaloffle.com/bbs/?tid=150059 https://www.lexaloffle.com/bbs/?tid=150059 Sat, 05 Jul 2025 15:01:58 UTC DIY Game Booklet <p>I created this booklet design for my game Gemstone Dredging<br /> It's a tiny printable booklet template you can use to create a custom game manual for your Pico-8 games (or for any other use really).</p> <p><a href="https://the-sailor.itch.io/diy-game-manual">DOWNLOAD HERE</a></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/1000042317.jpg" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/1000042319.jpg" alt="" /> https://www.lexaloffle.com/bbs/?tid=144246 https://www.lexaloffle.com/bbs/?tid=144246 Sun, 15 Sep 2024 08:14:20 UTC Gemstone Dredging 1.9 <p> <table><tr><td> <a href="/bbs/?pid=152679#p"> <img src="/bbs/thumbs/pico8_gemdredging-21.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=152679#p"> Gemstone Dredging 1.9</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=152679#p"> [Click to Play]</a> </td></tr></table> </p> <p>The life of a Dredger can be one filled WITH RICHES... AND PERIL...<br /> Go deep sea diving to find your riches!<br /> But be wary...</p> <ul> <li>Try not to disturb the KRAKEN or you are in for a FIGHT! </li> <li>If you find yourself in a fight, use discovered gems to help you. </li> </ul> <p>[ HINTS ]</p> <ul> <li>Make sure to flag potential KRAKEN TILES if you don't want to trigger an unwanted 4+ battle!</li> <li>Unused GEMS are used as BONUS points to your score each round!</li> <li>Flagged KRAKEN tiles earns bonus points!</li> </ul> <h3>NEW MUSIC HAS BEEN ADDED</h3> <h2>DOWNLOAD A TINY GAME MANUAL YOU CAN PRINT OUT</h2> <p><a href="https://the-sailor.itch.io/gemstone-dredging">DOWNLOAD FROM ITCH.IO</a></p> <p><a href="https://austinkleon.com/2019/06/13/wandering-zines/">HOW TO FOLD A ZINE</a></p> <hr /> <p>How rich can you become...</p> <p>[ CONTROLS ]<br /> [ Cursor keys / D-Pad ] - Movement<br /> [ X ] - Open tile<br /> [ O/Z ] - Plant flag</p> <h3>NEW ABILITY!!!</h3> <p>You can now HEAL when on the tile grid by pressing [ X + O ] together!</p> <p>Button swapping is available</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/gem_2_4.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/gemstone dredging 1 0_0.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/GemDredging_Gameplay.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/GemDredging_Battle.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/Console_3.png" alt="" /> <p>NOTES:</p> <hr /> <p>This is my first full game. I am still new to game dev as well as coding.</p> <p>I am quite proud of this game even though it is a simple concept. </p> <p>There are many ways I could improve it on the code as well as gameplay. </p> <p>I am not sure if I will continue developing this but if there are any bugs please do let me know.</p> <hr /> <p>[ UPDATE 1.1 ]</p> <ul> <li>Realised the scoring was not functional!</li> </ul> <p>[ UPDATE 1.2 ]</p> <ul> <li>Player won't trigger a mine when opening your first tile. There is still a chance of opening your first tile and triggering a 4+ battle however.</li> <li>Added sound effects to HEAL and button selection in the battle screen</li> </ul> <p>[ UPDATE 1.3 ]</p> <ul> <li>Kraken has a chance of missing you when attacking in battle.</li> <li>Player was hit (visually, no HP was taken off) when beating a kraken. This has been fixed. The kraken now leaves without (visually) hitting the player.</li> <li>Added some particle effects to the battle.</li> </ul> <p>[ UPDATE 1.4 ]</p> <ul> <li>The TUTORIAL button now WORKS!!</li> </ul> <p>[ UPDATE 1.5 ]</p> <ul> <li>Previously the end of the tutorial just reset the game. Now it goes straight into gameplay.</li> <li>More particle effects</li> <li>Trying to balance the enemy missing you when attacking</li> </ul> <p>[ UPDATE 1.6 ]</p> <ul> <li>Done a bit of token farming for further implementations</li> <li>Player won't trigger a battle with the Kraken on his first go at opening tiles if they hit a 4+ warning tile within the first 9 tiles.</li> </ul> <p>[ UPDATE 1.7 ]</p> <ul> <li>You can now heal when on the tile grid by pressing X + O (if you have heal gems!)</li> <li>Fixed the bug where opening the last set of tiles could trigger a 4+ battle.</li> <li>Added a touch more juice!</li> </ul> <p>[ UPDATE 1.8 ]</p> <ul> <li>I have added 2 new tracks. </li> </ul> <p>[ UPDATE 1.9 ]</p> <ul> <li>I fixed the number overflow when scoring more than 32k. You can now get a huge high score!</li> <li>Fixed the version numbering</li> <li>Tweaked the music tracks</li> </ul> https://www.lexaloffle.com/bbs/?tid=143676 https://www.lexaloffle.com/bbs/?tid=143676 Thu, 15 Aug 2024 14:16:49 UTC BEAR HUNTER NINJA <p> <table><tr><td> <a href="/bbs/?pid=144795#p"> <img src="/bbs/thumbs/pico8_negigupepu-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144795#p"> BEAR HUNTER NINJA</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=144795#p"> [Click to Play]</a> </td></tr></table> </p> <h1>[ BEAR HUNTER NINJA ]</h1> <h2>The rules are simple.</h2> <p>From the three cards offered you get to pick one.</p> <p>The computer then picks its choice of card from the same selection.</p> <h3>Hunter wins against Bear</h3> <h3>Bear wins against Ninja</h3> <h3>Ninja wins against Hunter</h3> <h1>Will the card you pick win?</h1> https://www.lexaloffle.com/bbs/?tid=141182 https://www.lexaloffle.com/bbs/?tid=141182 Thu, 28 Mar 2024 06:58:53 UTC Banana Adventures - 1.0 <p> <table><tr><td> <a href="/bbs/?pid=139810#p"> <img src="/bbs/thumbs/pico8_sekoyijipu-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139810#p"> Banana Adventures - 1.0</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=139810#p"> [Click to Play]</a> </td></tr></table> </p> <p>I started this game last year. I need to finish it.<br /> There's no story yet. It was just artwork I came up with as I really want to build a platformer.<br /> Also I hate how gingers are portrayed as bad guys in movies (as I am one - ginger I mean).</p> <p>There's mean koalas... and yummy bananas...<br /> There's also double jump.<br /> And a song I got from the forums. I will credit the artist in the game as soon as I remember where I pulled it from.</p> <p>[ THINGS I HAVE LEARNED ]</p> <ul> <li>Using bigger than 8x8 sprites</li> <li>Using mulitple collision checks</li> <li>Using tables</li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/banana_1_2.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=55671 https://www.lexaloffle.com/bbs/?tid=55671 Mon, 08 Jan 2024 12:32:52 UTC [ ASTRO ] - 1.5 <p> <table><tr><td> <a href="/bbs/?pid=139799#p"> <img src="/bbs/thumbs/pico8_jajawutiyi-6.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139799#p"> [ ASTRO ] - 1.5</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=139799#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a game I started at the beginning of the 2023. I wanted to create something simple while learning PICO-8. As you can tell the game is not finished but I am working on completing it during the next few days. I code while at sea and that can be difficult to make progress while working. </p> <p>There are still things missing. My biggest hurdle is to make the game feel balanced. Right now it is too easy.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/9_Astro_CoverArt.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/astro3_0.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/78688/astro2_4.gif" alt="" /> <p>[ THINGS I HAVE LEARNED ]</p> <ul> <li>Using bigger than 8x8 sprites</li> <li>Collision boxes</li> <li>Starting to wrap my head around using functions within tables (OOP?)</li> </ul> <p>[ HOW TO PLAY ]</p> <ul> <li>UP to JUMP</li> <li>DOWN to SLIDE</li> <li>X to BOOST your JUMPS</li> </ul> <p>[ UPDATES ]</p> <p>Version 1.1<br /> I loved <a href="https://www.lexaloffle.com/bbs/?uid=54999"> @taxicomics</a> idea of adding an X button to the HUD and since PICO is so easy to mockup things quickly I added the idea. Thanks!</p> <p>Version 1.2<br /> Small update</p> <ul> <li>Added meteors flying in the atmosphere</li> <li>Added sounds and particles to the pickups</li> </ul> <p>Version 1.3</p> <ul> <li>Added a dialog system</li> <li>Added a tutorial page</li> </ul> <p>Version 1.4</p> <ul> <li>Music by the talented <a href="https://www.lexaloffle.com/bbs/?uid=11292"> @Gruber</a> - Space Lizards</li> </ul> <p>Version 1.5</p> <ul> <li>Just a small update to a few things</li> </ul> https://www.lexaloffle.com/bbs/?tid=55669 https://www.lexaloffle.com/bbs/?tid=55669 Mon, 08 Jan 2024 10:48:32 UTC Music &amp; SFX clashing <p>I am struggling to wrap my head around how the Music() and SFX() call functions work. I have a music track and some sfx calls that clash even though I have stipulated that the sfx calls only call on an unused channel. I have also tried to use the channel mask argument for Music() but can't seem to figure it out.</p> <p>Basically a soundtrack plays while the game is running. Pressing a jump or collecting coins all trigger a sound effect that causes the backing soundtrack (Music()) to skip notes. </p> <p>Could someone please maybe explain to me how I can have music AND call sound effects properly so they don't interrupt each other?</p> https://www.lexaloffle.com/bbs/?tid=55428 https://www.lexaloffle.com/bbs/?tid=55428 Fri, 22 Dec 2023 10:14:32 UTC Search table - If match found/Alter match <p>I am struggling to wrap my head around creating a function to search though a table for matching positions and then replacing the matching value with a new value.</p> <p>The idea is for a simple racing game. Every time an obstacle/car leaves the screen it is deleted from the table and new obstacle/car is generated with a new position. </p> <p>The new position is randomly picked from a list of pre-chosen positions. But this means that there are occasions where the obstacles/cars overlap because they have randomly picked the same positions as an existing obstacle/car already in the table of obstacles.</p> <p>My rough concept of the idea runs like this...</p> <ul> <li>Create obstacle table</li> <li>Create new obstacle <ul> <li>Check if obstacle table is empty - add new obstacle</li> <li>If not empty<br /> -- Loop through table of obstacles and compare x/y pos values<br /> -- If a match is found(overlap) then change the x/y pos of the new<br /> obstacle BEFORE adding it to the table<br /> -- Maybe loop again to perform another check???</li> </ul></li> </ul> https://www.lexaloffle.com/bbs/?tid=55121 https://www.lexaloffle.com/bbs/?tid=55121 Thu, 23 Nov 2023 05:02:40 UTC Farmbot - Toy v1 <p> <table><tr><td> <a href="/bbs/?pid=137514#p"> <img src="/bbs/thumbs/pico8_farmbot-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=137514#p"> Farmbot - Toy</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=137514#p"> [Click to Play]</a> </td></tr></table> </p> <h1>FARM BOT</h1> <p>Hey. This is a toy and not a fully fledged game. I was working through <a href="https://www.lexaloffle.com/bbs/?uid=79687"> @SpaceCat</a> tutorial on YouTube and developed a touch further than where he left off. I learnt a lot from his video as well as, I have to give a shout out to @Lazydev and @DocRob. They all have amazing informative channels on YouTube as well.</p> <p>EDIT: Also I forgot to thank NerdyTeacher as well. I yoinked the LERP function from the PICO VIEW web zine. Would really be awesome if there was a PDF/printable version of PICO VIEW. Being out at sea with bad internet makes looking up reference hard.</p> <p>Like I said, this is a toy. I am still learning a lot and have only completed one Fantasy Console game (CHIPPY - LowresNX). But I have to admit that this is far too addictive playing with Pico8.</p> <p>I dabbled with adding caterpillars as &quot;enemies&quot; but haven't taken it further than spawning them.</p> <p>V1 - I have added some sounds to play around with the feel. I have also looked at adding character portraits.</p> <ul> <li>LEFT/RIGHT/UP/DOWN (Movement)</li> <li>Z/O (Selection in the hotbar/Action in menus</li> <li>X (Action button in game/Open+Close menus</li> </ul> https://www.lexaloffle.com/bbs/?tid=55054 https://www.lexaloffle.com/bbs/?tid=55054 Thu, 16 Nov 2023 10:09:55 UTC