SmartAlloc [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=71437 Oblivion Eve <p> <table><tr><td> <a href="/bbs/?pid=142641#p"> <img src="/bbs/thumbs/pico8_oblivion_eve-12.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=142641#p"> oblivion_eve</a><br><br> by <a href="/bbs/?uid=71437"> SmartAlloc</a> <br><br><br> <a href="/bbs/?pid=142641#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Oblivion Eve</h1> <p>A roguelike action-platformer where you use upgradeable weapons to combo powerful enemies to their doom!</p> <p>Overcome tough fights, platforming challenges, puzzles, and more in your effort to free the titan who is incarcerated in the shifting prison's depths.</p> <p><img style="margin-bottom:16px" border=0 src="/media/71437/oblivion_eve_0.gif" alt="" /><img style="margin-bottom:16px" border=0 src="/media/71437/oblivion_eve_data_1.gif" alt="" /><img style="margin-bottom:16px" border=0 src="/media/71437/oblivion_eve_data_6.gif" alt="" /><img style="margin-bottom:16px" border=0 src="/media/71437/gif4.gif" alt="" /></p> <h2>Gameplay Overview</h2> <p>Each time you venture into the shifting prison, the layout of the rooms will be randomized. And there's no map to guide your way, either - you'll need to do your best to navigate as the prison itself fights against you - by moving rooms, making you double back on yourself, and putting powerful enemies in your path.</p> <p>At the heart of the prison lies an enchained titan, who will fight against your every attempt to free them. For each of the four gems you destroy, you'll break one of the chains binding them. Find the titan four times, shatter all four chains to fully liberate them, and claim victory!</p> <p>And remember to use your ABC's: Always Be Comboing!</p> <h2>Advanced Overview</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;">Each of the five weapons has a different moveset, featuring attacks with varying properties. As you progress through the prison, you'll get the ability to upgrade your attacks, by raising or lowering several properties:</p> <ul> <li><strong>Size:</strong> How large the weapon is, which makes it easier to hit foes.</li> <li><strong>Damage:</strong> How much enemy HP the weapon will remove on hit.</li> <li><strong>Meter Gain:</strong> How much meter you gain on hit, which transforms you into stronger forms, and allows you to use ultimate attacks.</li> <li><strong>Duration:</strong> How long the attack will stay out, making swings spin longer, and stabs go further.</li> <li><strong>Recharge Rate:</strong> How long it is until you can use another attack afterwards.</div></div></div></li> </ul> <h2>Controls</h2> <p>Arrow Keys: Move Character, Move Menu Selection<br /> πŸ…ΎοΈ (Z): Jump, Choose Menu Selection<br /> ❎ (X): Attack, Previous Menu<br /> Enter: Pause Menu</p> <h2>Credits</h2> <p>Coding, Sprites, Design: <strong><a href="https://www.lexaloffle.com/bbs/?uid=71437">SmartAlloc</a></strong><br /> Music: <strong><a href="https://www.lexaloffle.com/bbs/?uid=41412#m">extar</a></strong><br /> Sound Effects: <strong><a href="https://www.lexaloffle.com/bbs/?uid=48557#m">Munchkin</a></strong><br /> Uses <strong><a href="https://www.lexaloffle.com/bbs/?uid=29645#m">thisismypassword</a></strong>'s shrink08 minifier</p> <p>Thanks to <strong>bikibird, freds72, heracleum, josiah winslow, mazzetip, merwok, miss mouse, p01, pancelor, smalltestaccount, smellyfishtiks, </strong>and<strong> thisismypassword</strong> for tons of help throughout the development process.</p> <p>Additional thanks to <strong>merwok, ohhcurtains, redlink, rey k, spiderware, </strong>and<strong> yokoboko</strong> for playtesting and feedback.</p> <h2>Changelog</h2> <p>1.0.0: Initial release<br /> 1.0.1: Small bug fixes and balance changes<br /> 1.0.2: Fixed issue where the same lore page could be picked up multiple times<br /> 1.0.3: Ultimates scale better at higher combos, replaced some rooms, added option to clear game data, fixed issue where a some graphics were partially cut off, fixed issue where game would crash when resetting cart during a run<br /> 1.0.4: Fixed issue where you could obtain the last two lore entries early, fixed issue with music resuming after ultimates, reworded tutorial text for clarity<br /> 1.0.5: Updated music, lowered boss health, buffed damage reduction upgrade, increased axe smash attack cooldown, decreased axe damage<br /> 1.0.6: Made it so the sword and spear side strong attacks have a better angle, increased boss laser size, replaced that annoying attack where a boss pulls a hammer from below<br /> 1.1.0: Added a new difficulty 'Oblivion'. Increased the damage of the axe while lowering its range, and buffed the size of the spear. Rebalanced enemies and bosses across the board to make the game more balanced and fun.</p> <h2>Download</h2> <p>For players who want to run the game offline or on a console, the itch.io <a href="https://smartalloc.itch.io/oblivion-eve">page</a> has a download for all the carts. </p> <h3>Feel free to share your high scores in the comments below!</h3> <p><strong>High Scores:</strong></p> <ul> <li>Arrito: <strong>16980</strong></li> <li>Potater Hands: <strong>14124</strong></li> <li>I_Like_Nanners: <strong>14104</strong></li> </ul> <p><strong>Best Times:</strong></p> <ul> <li>Arrito: <strong>3:31</strong></li> <li>Potater Hands: <strong>4:56</strong></li> <li>I_Like_Nanners: <strong>6:04</strong></li> </ul> https://www.lexaloffle.com/bbs/?tid=140564 https://www.lexaloffle.com/bbs/?tid=140564 Fri, 08 Mar 2024 23:26:26 UTC Little Eidolons <p> <table><tr><td> <a href="/bbs/?pid=124298#p"> <img src="/bbs/thumbs/pico8_littleeidolons_1-16.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=124298#p"> Little Eidolons</a><br><br> by <a href="/bbs/?uid=71437"> SmartAlloc</a> <br><br><br> <a href="/bbs/?pid=124298#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Little Eidolons</h1> <p>An open-world rpg where you can catch, train, and battle with over 100 varieties of monsters!</p> <p><img style="margin-bottom:16px" border=0 src="/media/71437/14_eidolon_title.png" alt="" /><img style="margin-bottom:16px" border=0 src="/media/71437/showcase.gif" alt="" /></p> <h2>Gameplay Overview</h2> <p>Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!</p> <p>If you (the little wizard guy) fall in battle, it's an immediate game over! So you'll want to use the rest of your team members to protect them. But there's benefits to getting the finishing hit - if they defeat a wild Eidolon, you'll catch it and add it to your team! And if they defeat a trainer or their Eidolons, said character will drop an Eido Gem, an item you can have a unit pick up during battle to permanently enhance them.</p> <h2>Explore Mode Controls</h2> <p>Arrow Keys: Move player<br /> ❎: Pull up team menu, which allows you to view your Eidolons, and toggle party members</p> <h2>Battle Mode Controls</h2> <p>Arrow Keys: Move Cursor<br /> πŸ…ΎοΈ: Select character, choose a space for them to move, or an enemy/ally for them to perform an action on<br /> ❎: Deselect character, pull up unit info sheet</p> <h2>Stat/Types Overview</h2> <img style="margin-bottom:16px" border=0 src="/media/71437/17_eido_help_1.png" alt="" /> <h2>A Special Note</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;">There's an <em>extremely</em> rare class of Eidolons known as albinos - you'll immediately pick them out because they're usually white or light grey. If you see one, you should totally take the chance to catch them and show them off! (They're the counterpart to the Pokemon series' Shiny Pokemon.)</div></div></div></p> <h2>Credits</h2> <p>Coding, sprites, and sfx were made by <strong>SmartAlloc</strong></p> <p>Music was made by <strong>Gruber</strong> and <strong>Oto</strong></p> <p>Uses <strong>UltimaN3rd</strong>'s Binary Save System</p> <p>Uses <strong>thisismypassword</strong>'s shrink08 minifier</p> <p>Cover art was made by <strong>Redlink101</strong></p> <p>Additional thanks to <strong>FReDs72, Heracleum, merwok, ultiman3rd, AcousticLemmon, null, pancelor, morgan, and SquidLight</strong> for help, beta testing, and feedback.</p> <h2>Changelog</h2> <p>1.0.1: Resolved an issue where a speedy player could input a second action before a unit's first one finished.<br /> 1.0.2: Resolved an issue which allowed players to teleport their units.<br /> 1.0.3: Added a new menu theme, compliments of Oto!<br /> 1.0.4: Fixed spawn intersection issue, legendary respawn issue, and modified the way the X button affects enemy range display and enemy details display. In addition, buffed the action 'Maximum Jelp'.<br /> 1.0.5: Resolved an issue where game bugged out when multiple button presses where made after catching an eidolon, and one where you could teleport the evoker after defeating a foe.<br /> 1.0.6: Minor map and volume changes</p> https://www.lexaloffle.com/bbs/?tid=51160 https://www.lexaloffle.com/bbs/?tid=51160 Sat, 14 Jan 2023 19:50:14 UTC Little Eidolons - Beta Release <h1>NOTE: The full game has since been released, and can be found here: <a href="https://www.lexaloffle.com/bbs/?pid=124298#p">https://www.lexaloffle.com/bbs/?pid=124298#p</a></h1> <hr /> <p>I'm finally ready to show off the beta version of my first game - a monster catching/training/fighting game called Little Eidolons!</p> <img style="margin-bottom:16px" border=0 src="/media/71437/eido_data_2.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/71437/eido_data_5.gif" alt="" /> <p>It features a huge explorable overworld map, over 100 variations of Eidolon you can catch, and over 50 moves!</p> <p>I'd love it if people would be willing to check it out and tell me what ya think, so I can make the final version as awesome as possible!</p> <p>The save files are compatible with future versions as well, so you don't have to worry about losing your monsters when updating to the release version~</p> <p> <table><tr><td> <a href="/bbs/?pid=124298#p"> <img src="/bbs/thumbs/pico8_littleeidolons_1-16.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=124298#p"> Little Eidolons</a><br><br> by <a href="/bbs/?uid=71437"> SmartAlloc</a> <br><br><br> <a href="/bbs/?pid=124298#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Gameplay Overview</h2> <p>Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!</p> <p>If you (the little wizard guy) fall in battle, it's an immediate game over! So you want to use the rest of your team members to protect them. But there's benefits to getting the finishing hit - if they defeat a wild Eidolon, you'll catch it and add it to your team! And if they defeat a trainer or their Eidolons, said character will drop an Eido Gem, an item you can have a unit end their turn on during battle to permanently enhance them.</p> <h2>Explore Mode Controls</h2> <p>Arrow Keys: Move player<br /> ❎: Pull up team menu, which allows you to view your Eidolons, and toggle party members</p> <h2>Battle Mode Controls</h2> <p>Arrow Keys: Move Cursor<br /> πŸ…ΎοΈ: Select character, choose a space for them to move, or an enemy/ally for them to perform an action on<br /> ❎: Deselect character, pull up unit info sheet</p> <h2>Stat Overview</h2> <p>Each Eidolon has 5 stats, which are as follows:<br /> <table><tr><td width=32> <img src="https://www.lexaloffle.com/bbs/gfxc/71437_2.png" width=32 height=32> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_71437_2"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/71437_2.txt", function (retdata){ var el = document.getElementById("gfxcode_71437_2"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [8x8]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_71437_2" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> Attack: Each point increases damage dealt by 10%<br /> <table><tr><td width=32> <img src="https://www.lexaloffle.com/bbs/gfxc/71437_3.png" width=32 height=32> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_71437_3"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/71437_3.txt", function (retdata){ var el = document.getElementById("gfxcode_71437_3"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [8x8]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_71437_3" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> Defense: Each point decreases damage taken by 10%<br /> <table><tr><td width=32> <img src="https://www.lexaloffle.com/bbs/gfxc/71437_4.png" width=32 height=32> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_71437_4"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/71437_4.txt", function (retdata){ var el = document.getElementById("gfxcode_71437_4"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [8x8]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_71437_4" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> Accuracy: Each point increases the chance to hit by 10%<br /> <table><tr><td width=32> <img src="https://www.lexaloffle.com/bbs/gfxc/71437_5.png" width=32 height=32> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_71437_5"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/71437_5.txt", function (retdata){ var el = document.getElementById("gfxcode_71437_5"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [8x8]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_71437_5" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> Evasion: Each point decreases the chance of enemy attacks to hit by 10%<br /> <table><tr><td width=32> <img src="https://www.lexaloffle.com/bbs/gfxc/71437_6.png" width=32 height=32> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_71437_6"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/71437_6.txt", function (retdata){ var el = document.getElementById("gfxcode_71437_6"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [8x8]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_71437_6" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> Movement: Each point allows to Eidolon to move an additional space on their turn</p> <h2>A Special Note</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;">There's an <em>extremely</em> rare class of Eidolons known as albinos - you'll immediately pick them out because they're usually white/light grey and and pink or red eyes. If you see one, you should totally take the chance to catch them and show them off! (They're the counterpart to the Pokemon series' Shiny Pokemon.)</div></div></div></p> https://www.lexaloffle.com/bbs/?tid=50999 https://www.lexaloffle.com/bbs/?tid=50999 Thu, 05 Jan 2023 15:28:39 UTC