Bee_Randon [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=70995 Bubblegum Spin <p> <table><tr><td> <a href="/bbs/?pid=143764#p"> <img src="/bbs/thumbs/pico8_bubblegum_spin-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=143764#p"> Bubblegum Spin 1.1</a><br><br> by <a href="/bbs/?uid=70995"> Bee_Randon</a> <br><br><br> <a href="/bbs/?pid=143764#p"> [Click to Play]</a> </td></tr></table> </p> <h3>One Quarter.</h3> <h3>One Insatiable Hunger for Bubblegum.</h3> <p>Bubblegum Spin is a tactical bubble shooting<br /> game to be played at your own pace. How large<br /> of a bubble will you blow?</p> <h1></h1> <p><img style="margin-bottom:16px" border=0 src="/media/70995/bubblegum spin gameplay.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/70995/bubblegum spin gameplay2.gif" alt="" /></p> <h3>Rules</h3> <ul> <li> <p>Match three or more gumballs<br /> of the same color to remove<br /> them from the sticky mass.</p> </li> <li> <p>Unmatching gumballs that are<br /> unrooted will also be removed.</p> </li> <li> <p>Remove all the gumballs<br /> to move to the next round.</p> </li> <li> <p>If the sticky mass touches<br /> the edge, it's <strong>GAME OVER!</strong></p> </li> <li> <p>After every four misses, you<br /> will be punished.</p> </li> <li> <p>Don't dawdle! Each punishment hurts<br /> more than the last.</p> </li> <li>Your score is multiplied by the<br /> number of colors currently in play.</li> </ul> <h3>Controls</h3> <ul> <li>⬅️/➡️: aim </li> <li>⬆️: return aimer to upright position</li> <li>X or ❎: fire</li> <li>Z or 🅾️: hold to preview your next gumballs and view your shot counter.</li> </ul> <h3>Changelog</h3> <p>1.1</p> <ul> <li>Added a score multiplier that corresponds with the number of colors in play.</li> <li>After round five, each new round will punish your misses slightly more.</li> </ul> https://www.lexaloffle.com/bbs/?tid=140885 https://www.lexaloffle.com/bbs/?tid=140885 Mon, 18 Mar 2024 21:53:06 UTC fget bitfield to flag index? <p>When calling fget without a flag index, how can you translate<br /> the bitfield returned by fget back into it's respective flag index (0-7)?</p> https://www.lexaloffle.com/bbs/?tid=55187 https://www.lexaloffle.com/bbs/?tid=55187 Fri, 01 Dec 2023 21:03:22 UTC