Galenfen [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=56365 The Pacifist <p> <table><tr><td> <a href="/bbs/?pid=94803#p"> <img src="/bbs/thumbs/pico8_thepacifist-20.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94803#p"> The Pacifist v0.8.4</a><br><br> by <a href="/bbs/?uid=56365"> Galenfen</a> <br><br><br> <a href="/bbs/?pid=94803#p"> [Click to Play]</a> </td></tr></table> </p> <p>The Pacifist is a shooter where you don't shoot, you move. It builds upon Geometry Wars' Pacifism Mode.</p> <h2>How to play</h2> <p>The goal is to pass through gates when there are enemies in the circle around it. Each enemy killed that way raises the multiplier and gives points.<br /> There are three lives, represented by the condition of the ship. The darker the ship, the less lives you have left.<br /> There are two base powers:</p> <ul> <li>Time Freeze: Use the Z/0 button to freeze time for 1.5 seconds. It uses a portion of the power bar.</li> <li>Shield: Use the X button to use a shield, repelling enemies that are close to you.</li> </ul> <p>Powerups pop up now and then to help you.</p> <h2>Known bugs</h2> <ul> <li>When dying after the third life, enemies spawn immediately but they shouldn't.</li> </ul> <h2>Version History</h2> <h3>Version 0.8.4</h3> <ul> <li>Bugfix</li> </ul> <h3>Version 0.8.3</h3> <ul> <li>Fixed a bug that made it possible to have virtually infinite shield</li> <li>Changed the way power-ups are picked. You have a choice of two power ups and have 10 seconds to decide which one to pick. At the beginning, you don't get two power-ups like you used to, but the time between power-up spawns has been reduced.</li> </ul> <h3>Version 0.8.2</h3> <ul> <li>Replaced the Dimensional Shift with a time freeze power on the Z button.</li> <li>Added a power-up to level up the time freeze (making it use less energy)</li> </ul> <h3>Version 0.8.1</h3> <ul> <li>New enemy type spawns later</li> </ul> <h3>Version 0.8</h3> <ul> <li>Changed the color palette so enemies would be even more clear</li> <li>Added a new type of enemy</li> <li>Adjusted the difficulty</li> </ul> <h3>Version 0.7.4</h3> <ul> <li>small bugfix relating to Performance Mode</li> </ul> <h3>Version 0.7.3</h3> <ul> <li>Fixed some powerups that were not spawning.</li> <li>Fixed the shield radius.</li> <li>Added a power-up to level up the shield, decreasing its energy usage and increasing its range slightly.</li> </ul> <h3>Version 0.7.2</h3> <ul> <li>Added a shield on the x button that shares its power bar with the Dimensional Shift. I think it's fun to use, but renders the Shift almost moot. I'll have to rebalance those two powers in a future version.</li> <li>Made the enemies go in slighty off directions the farther they are from the player. It's subtle but it prevents enemies from all doing the exact same thing.</li> </ul> <h3>Version 0.7.1</h3> <ul> <li>Hotfix</li> </ul> <h3>Version 0.7</h3> <ul> <li>Added audio and visual feedback when gates are spawning.</li> <li>Pink dot's countdown now affects the background grid.</li> <li>Added a true difficulty curve (instead of hadcoded spawns) For now it's not a curve, it's linear, but I'll try to adjust it to make it fair to new players and fun for veterans.</li> <li>Fixed the diagonal player angles which made it possible for enemies to spawn in the trajectory of the player.</li> <li>Small ajustments to powerups.</li> </ul> <h3>Version 0.6.2.2</h3> <ul> <li>Fixed a memory leak caused by some particles not removing themselves.</li> <li>The physics-based grid now updates at 30fps instead of 60. It makes it run almost flawlessly on RG351 devices.</li> </ul> <h3>Version 0.6.2.1</h3> <ul> <li>Added a menu option to disable the physics-based background grid for slower devices.</li> </ul> <h3>Version 0.6.2</h3> <ul> <li>Re-arranged enemy physics to make them more bouncy. As a result, it can be a bit easier, but I think it's for the better.</li> <li>Added a physics-based background grid to make things more dynamic. The physics engine was made by aatish (<a href="https://www.lexaloffle.com/bbs/?pid=84525">https://www.lexaloffle.com/bbs/?pid=84525</a>)</li> <li>Fixed the GateUp powerup. Now, you are limited to 3 stacks of this powerup.</li> </ul> <h3>Version 0.6.1</h3> <ul> <li>Made the pink and orange enemies more aggressive</li> <li>The Slow Pink powerup was removed</li> <li>Added visual and audio feedback when catching a powerup</li> </ul> <h3>Version 0.6</h3> <ul> <li>Expanded the play field to 192x192 instead of 128x128. It drastically changes the balance of the game so I'm still not sure if that's what I want.</li> <li>To counter-balance the first point, I changed the spawn rate of enemies. The pink one is less lethal so I'll try to balance it in the future.</li> <li>Added 5 types of powerups that spawn randomly every 45 seconds</li> <li>Extended the song</li> <li>Cleaned up the UI</li> <li>Removed the fake background scroll because it became very weird with the real scrolling field.</li> </ul> <h3>Version 0.5.2</h3> <ul> <li>Fixed the score limit. Now the theoretical limit is 999,999,999 points, although the display will probably be broken at that point.</li> <li>Fixed a very minor sound problem when killing enemies</li> <li>Small refactoring</li> </ul> <h3>Version 0.5.1</h3> <ul> <li>Nothing added, simply a refactoring because the code was getting messy and hard to work with.</li> </ul> <h3>Version 0.5</h3> <ul> <li>Initial version here. To learn to play, look for the &quot;How to play&quot; section below.</li> </ul> <h2>What's next?</h2> <ul> <li>Balance out the powers</li> <li>Add more power-ups</li> <li>Add debuffs (maybe)</li> <li>Adjust difficulty</li> <li>Adjust, adjust and adjust to optimize the fun and make it rewarding</li> </ul> <p>Enjoy!</p> https://www.lexaloffle.com/bbs/?tid=43793 https://www.lexaloffle.com/bbs/?tid=43793 Tue, 13 Jul 2021 19:27:33 UTC