metalaureate [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=48649 River Boat Adventure <p> <table><tr><td> <a href="/bbs/?pid=84785#p"> <img src="/bbs/thumbs/pico8_tohabetijo-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=84785#p"> tohabetijo</a><br><br> by <a href="/bbs/?uid=48649"> metalaureate</a> <br><br><br> <a href="/bbs/?pid=84785#p"> [Click to Play]</a> </td></tr></table> </p> <img style="margin-bottom:16px" border=0 src="/media/48649/rafting p8_4.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=40588 https://www.lexaloffle.com/bbs/?tid=40588 Sat, 28 Nov 2020 04:45:45 UTC Irrigation Simulation <p> <table><tr><td> <a href="/bbs/?pid=84449#p"> <img src="/bbs/thumbs/pico8_irrigationsim1-18.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=84449#p"> irrigationsim1</a><br><br> by <a href="/bbs/?uid=48649"> metalaureate</a> <br><br><br> <a href="/bbs/?pid=84449#p"> [Click to Play]</a> </td></tr></table> </p> <p>README</p> <p>Simulate watering a lawn in a year of Denver, CO weather (from March 15th to October 15th).</p> <p>PRESS X to water your lawn to maximize your lawn condition as efficiently as possible.</p> <p>C: = Lawn Condition [% of lawn within health root zone moisture range] from 0 (bad) to 1 (good)</p> <p>E: = Water Efficiency [% watering to ET], from 0 (bad) to 1 (good)</p> <p>S: Score (one point for every day when Lawn Condition and Water Efficiency are good).</p> <p>Dandelions will grow and multiply when lawn condition is poor.</p> <p>Sprinkler heads are fully customizable in sprkl_config table: layout, precip rate, rotation speed, spray arc, spray distance, spray type.</p> <p>Crop coefficient assumes 1.0. Different crop type landscapes and soil nutritional simulations coming soon!</p> https://www.lexaloffle.com/bbs/?tid=40472 https://www.lexaloffle.com/bbs/?tid=40472 Wed, 18 Nov 2020 22:05:37 UTC Space Invaders 101 <p> <table><tr><td> <a href="/bbs/?pid=84155#p"> <img src="/bbs/thumbs/pico8_spaceinvader0-8.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=84155#p"> spaceinvader0</a><br><br> by <a href="/bbs/?uid=48649"> metalaureate</a> <br><br><br> <a href="/bbs/?pid=84155#p"> [Click to Play]</a> </td></tr></table> <br /> INSTRUCTIONS</p> <p>X = fire main weapon. This can destroy both invaders and their bombs and mothership.</p> <p>Z = fire particle beam, which takes time to charge up in top-left. This is ultra destructive but can only destroy invaders; not their bombs or mothership.</p> <p>Arrow left or right to control ship</p> <p>Invaders that dive-bomb are worth more.</p> <p>A mothership will occasionally appear and respawn invaders. Shooting it down is worth max points.<br /> When the mothership spawns new invaders, they take a few seconds to materialize; shooting them in that state is worth more.</p> <p>As you progress through the levels, the mayhem increases and gets faster.</p> <p>Of programming note: the Animations and Sprt functions implement a general-purpose system for animating sprites in a declarative way. Just specify the state transition in a table and call the Animation function with the object to animate, and it will automatically transition the object through the specified states, including looping and chaining.</p> https://www.lexaloffle.com/bbs/?tid=40352 https://www.lexaloffle.com/bbs/?tid=40352 Thu, 12 Nov 2020 15:22:38 UTC