iscarabaid [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=10781 Endless Albers Exhibition <p> <table><tr><td> <a href="/bbs/?pid=18472#p"> <img src="/bbs/thumbs/pico18471.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=18472#p"> Endless Albers Exhibition</a><br><br> by <a href="/bbs/?uid=10781"> iscarabaid</a> <br><br><br> <a href="/bbs/?pid=18472#p"> [Click to Play]</a> </td></tr></table> </p> <p>I just missed the Screensaver Jam, but this is in the same spirit. A simple, silly thing�the cart creates endless permutations of the artist Josef Albers' 'Homage to the Square' paintings. Of course 'endless' meaning variations of sixteen colors and four composition types.</p> https://www.lexaloffle.com/bbs/?tid=3009 https://www.lexaloffle.com/bbs/?tid=3009 Mon, 25 Jan 2016 23:58:18 UTC Simple Scrolling Demo <p>Hi all,</p> <p>I'm having a great time poking around Pico-8, and coming from the NES development world, a lot of the constrained programming makes sense. But my last sticking point is scrolling�I understand how maps work, and I can create a screen-to-screen transition effect by changing the offset into contiguous map data, but I can't figure out how to scroll smoothly 'across' map data. When I attach the camera to the player's position, I travel off the first map and into a weird glitchy void. </p> <p>Does anyone have a simple example of how to implement scrolling? I've downloaded several example games, but everyone seems to have a different approach, and they are difficult to parse in a fully-functioning game. </p> <p>Thanks!</p> https://www.lexaloffle.com/bbs/?tid=2354 https://www.lexaloffle.com/bbs/?tid=2354 Sat, 29 Aug 2015 15:43:37 UTC