Lexaloffle Games Blog News from Lexaloffle Land http://www.lexaloffle.com/ Show Me The Sales <div style="float:left;margin-right:10px"><a href="http://www.showmethegames.com/sales.php"><u><img border=0 src="http://www.lexaloffle.com/bbs/files/1/smts.jpg" width=292 height=79 alt="" /></u></a></div> [Jerry Maguire Voice] SHOW.. ME.. THE SAAAA-ELES!<br /> <br /> Until the <strong>18th of May</strong>, <a href="http://www.showmethegames.com"><u>Show Me The Games</u></a> is orchestrating a collective sale of 32 indie games. <a href="http://www.showmethegames.com/sales.php"><u>Show Me The Sales</u></a> games include Voxatron (50% Off), Scoregasm, Darwinia, Gratuitous Tank Battles, and Offspring Fling. If you haven't grabbed a copy of <a href="http://www.lexaloffle.com/voxatron.php"><u>Voxatron</u></a>, you can get it this week for just $7.50 (along with a bonus copy of <a href="http://www.lexaloffle.com/swarm.php"><u>Swarm Racer 3000 Prototype</u></a>).<br /> <br /> The interesting thing about SMTS is that it is not run by any particular portal or distributor; all of the discounted games can be purchased directly from the developers. It has become usual and expected to buy games through some kind of store (e.g. Steam / App Store), and it's easy to forget that there was a time not so long ago when most indie developers didn't need to rely on such middlemen. Apart from allowing players to support devs without losing a big chunk of each sale to the reseller, being able to sell direct has a great influence on diversity and reduces the need to design games around potential sales channels. In other words, allowing indie developers to really be independent.<br /> <br /> The current state of the market is not terrible -- it's still possible to sell indie games via channels that treat developers moderately well, and for niche games to find their audience. However, this could turn to custard very quickly and without warning! SMTG is just a way to fight back a little and keep the most indie-friendly channel alive and in the collective consciousness of indie game supporters. That channel is ... The Internet!<br /> <br /> &gt;&gt;&gt; <a href="http://www.showmethegames.com/sales.php"><u>View the games on sale</u></a>.<br /> <br /> Some posts by other developers taking part:<br /> <br /> <a href="http://positech.co.uk/cliffsblog/"><u>Positech</u></a><br /> <a href="http://www.charliesgames.com/wordpress/?p=921"><u>Charie's Games</u></a><br /> <a href="http://kpulv.com/124/Offspring_Fling_50__Off_Sale/"><u>Kyle Pulver</u></a><br /> <a href="http://www.winterwolves.net/blog/2013/05/show-me-the-games/"><u>Winter Wolves</u></a><br /> http://www.lexaloffle.com/bbs/?tid=1387 http://www.lexaloffle.com/bbs/?tid=1387 Mon, 13 May 2013 16:40:14 EDT Voxatron 2P Test A preview of local multiplayer. The co-op mode follows typical arcade rules: player bullets don't hurt and when one player dies the other is left to play out the game solo. Bullets push the players around quite a lot, so it pays to coordinate your efforts to some degree to avoid inadvertently pushing your comrade into hurty things.<br /> <br /> <object width="540" height="400"><param name="movie" value="http://www.youtube.com/v/dvfIhF1HFlg&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dvfIhF1HFlg&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="400"></embed></object><br /> <br /> Competitive modes are still on the cards but will probably deviate from the obvious approach of transplanting existing characters into a death-math scenario. Pitting the default robot characters against each other results in quite chaotic play where the best strategy is often to spam bullets and leap around randomly. It might turn out better to have quite a separate set of characters and rules for this purpose. In any case, it will also be possible to invent silly 4-player party games using the editor.<br /> http://www.lexaloffle.com/bbs/?tid=1382 http://www.lexaloffle.com/bbs/?tid=1382 Fri, 03 May 2013 15:50:32 EDT Uchu-Zero <table cellpadding=0 cellspacing=8><tr><td valign=top><img border=0 src="/micro/uchu100.png" width=100 height=100 alt="" /><br /> </td><td valign=top>An abstract action game made for LD48#26. The theme was &quot;Minimalism&quot;.<br /> <br /> Press SPACE or Z to start. Move with cursor keys or WASD.<br /> To complete each stage, merge all of the dots including yourself.<br /> <br /> (Wait to load and then click for focus)<br /> </td></tr></table><br> <a href="http://www.lexaloffle.com/bbs/?tid=1381">:: Read More </a> http://www.lexaloffle.com/bbs/?tid=1381 http://www.lexaloffle.com/bbs/?tid=1381 Tue, 30 Apr 2013 15:38:17 EDT Voxatron Table <div style="float:left;margin-right:10px"><a href="http://www.lexaloffle.com/voxatron.php?page=table"><u><img border=0 src="http://www.lexaloffle.com/gfx/voxatron_table_375.png" width=187 height=200 alt="" /></div></u></a>This is something I've been working on for a while and have hinted at a couple of times, but can now finally post some solid details! Yesterday at <a href="http://www.nytechday.com"><u>NY Tech Day</u></a>, <a href="http://www.voxiebox.com"><u>Voxon</u></a> showed one of their first working prototypes of a volumetric display called Voxiebox; a cuboid light field that can be viewed from any angle.<br /> <br /> This is exactly the format that <a href="http://www.lexaloffle.com/voxatron.php"><u>Voxatron</u></a> is designed from the ground up to run on: a 128x128x64 block of voxels. Until now the game has only been viewable on a virtual, simulated display that is projected onto flat screens. That is about to change!<br /> <br /> <em>Voxatron Table</em> is the working title of a collaboration between Voxon and Lexaloffle. It is an arcade table supporting up to 8 players facing a volumetric display fixed in the center. The game is based on multiplayer Voxatron, allowing both co-operative and competitive styles of play. We don't have any footage to show yet, but I have mocked up this little visualization aid that shows roughly the format of the table. Unfortunately the mockup is also made in Voxatron, leading to a kind of Russian Doll situation -- the resolution of the real display is much higher than is shown here!<br /> <br /> Voxatron Table is initially aimed at the arcade market, but in the future Voxon aims to also produce lower cost home editions. Of course, Voxatron will also support future Voxon displays, and so with the addition of scripting will become a complete stand-alone unit for developing arbitrary volumetric animations, games and visualizations.<br /> <br /> Coverage: <a href="http://www.techhive.com/article/2036486/voxiebox-might-finally-make-3d-tabletop-gaming-a-reality.html"><u>Techhive</u></a> http://www.lexaloffle.com/bbs/?tid=1379 http://www.lexaloffle.com/bbs/?tid=1379 Fri, 26 Apr 2013 14:10:50 EDT Voxatron Soundtrack Sketches Some of Voxatron's soundtrack is composed entirely digitally (using <a href="http://www.milkytracker.org"><u>MilkyTracker</u></a>), but most of it is starting out as sketches on acoustic piano. Here's a quick sample of music in development for the adventure mode, and at the end you'll hear the title theme for Zoot -- a new demo level coming in alpha 0.3. All of these pieces will eventually become 100% chip-tunes, so the finished product may sound quite different (and usually less melancholy!).<br /> <br /> <object width="540" height="400"><param name="movie" value="http://www.youtube.com/v/Gci0bcMgXac&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Gci0bcMgXac&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="400"></embed></object> http://www.lexaloffle.com/bbs/?tid=1357 http://www.lexaloffle.com/bbs/?tid=1357 Thu, 28 Mar 2013 15:01:22 EDT Picotachi Vol#1 Picotachi is a show and tell event for designers and researchers in Tokyo with a focus on experimental, unusual, personal, half-finished and tiny projects. <br /> <br /> <a href="http://www.picopicocafe.com"><u>Pico Pico Cafe</u></a> / Friday April 5th 2013 / 20:00pm~ / 500 yen entry (w/ drink ticket)<br /> <br /> <a href="http://www.picopicocafe.com/?id=picotachi-vol-1"><u><img border=0 src="http://www.lexaloffle.com/bbs/files/1/picotachi_1.png" width=640 height=480 alt="" /></u></a><br /> http://www.lexaloffle.com/bbs/?tid=1352 http://www.lexaloffle.com/bbs/?tid=1352 Mon, 25 Mar 2013 10:36:53 EDT Swarm Racer v2.2 <table cellpadding=0 cellspacing=8><tr><td valign=top><a href="http://www.lexaloffle.com/swarm.php?page=classic"><u><img border=0 src="/micro/swarm100.png" alt="" /></u></a><br /> </td><td valign=top><br /> Swarm Racer builds are back up for Mac, Windows and now <strong>Linux</strong> and <strong>Web</strong>.<br /> <br /> Go <a href="http://www.lexaloffle.com/swarm.php?page=classic"><u>here</u></a> to download / play in your browser.<br /> </td></tr></table> http://www.lexaloffle.com/bbs/?tid=1348 http://www.lexaloffle.com/bbs/?tid=1348 Sun, 17 Mar 2013 22:10:03 EDT Gero Blaster (Studio Pixel) Something to look forward to on iOS.. a sweet platform shooter by <a href="http://hp.vector.co.jp/authors/VA022293/"><u>Daisuke Amaya</u></a>. <br /> <br /> <object width="540" height="400"><param name="movie" value="http://www.youtube.com/v/op8FRV-hyO4&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/op8FRV-hyO4&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="400"></embed></object><br /> http://www.lexaloffle.com/bbs/?tid=1347 http://www.lexaloffle.com/bbs/?tid=1347 Tue, 12 Mar 2013 09:36:37 EDT Voxatron 0.2.5 Voxatron 0.2.5 builds are <a href="http://www.lexaloffle.com/games.php?page=my"><u>now up</u></a>, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (<a href="http://www.lexaloffle.com/games.php?page=my"><u>Games &gt; My Games</u></a>) and would like one, <a href="http://www.lexaloffle.com/bbs/?tid=1207"><u>see this thread</u></a>. To update from a Humble Store account, search your email for the download page link, or request a new one <a href="http://www.humblebundle.com/?s=resender"><u>here</u></a><br /> <br /> This is a quick bug-fixing update. To see a list of the recent features, see the <a href="http://www.lexaloffle.com/bbs/?tid=1336"><u>v0.2.4 post</u></a><br /> <br /> v0.2.5 Changes<br /> <br /> Fixed: Crash caused by monster property: spread out <br /> Changed: Monster chasing player ignores axes that are locked<br /> http://www.lexaloffle.com/bbs/?tid=1341 http://www.lexaloffle.com/bbs/?tid=1341 Thu, 07 Mar 2013 19:08:03 EST Monster Editing Tutorial (v0.2.4) How to make a basic monster with <a href="http://www.lexaloffle.com/bbs/?tid=1336"><u>v0.2.4</u></a>..<br /> <br> <a href="http://www.lexaloffle.com/bbs/?tid=1338">:: Read More </a> http://www.lexaloffle.com/bbs/?tid=1338 http://www.lexaloffle.com/bbs/?tid=1338 Mon, 04 Mar 2013 07:44:46 EST Voxatron 0.2.4 Hi All<br /> <br /> Voxatron 0.2.4 builds are <a href="http://www.lexaloffle.com/games.php?page=my"><u>now up</u></a>, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (<a href="http://www.lexaloffle.com/games.php?page=my"><u>Games &gt; My Games</u></a>) and would like one, <a href="http://www.lexaloffle.com/bbs/?tid=1207"><u>see this thread</u></a>.<br /> <br /> To update from a Humble Store account, search your email for the download page link, or request a new one <a href="http://www.humblebundle.com/?s=resender"><u>here</u></a><br /> <br /> v0.2.4 is the first update that exposes many features of the second (and final!) generation of the Voxatron engine. It introduces new tools for designing simple monsters and pickups, which all run on a new physics engine. I've retro-fitted the old monsters to work roughly as they did before, but you might notice a few differences -- for example, monsters jumping on each other, or carrying fruit around on their heads.<br /> <br /> Some example monsters can be found here:<br /> <br /> <table width=540 height=70 cellpadding=0 cellspacing=10 bgcolor=#404040><tr> <td valign=center width=50><center><a href=/bbs/cposts/0/cpost7098.png target=_new><img border=0 src=thumbs/vox7098.png></a></center> </td> <td width=1 bgcolor=#606060></td> <td width=400 valign=top><a href=/bbs/cposts/0/cpost7098.png target=_new><h3>v0.2.4 demo</h3></a> <font color=#808080 size=1>Voxatron Level</font> &nbsp <a href=/bbs/cposts/0/cpost7098.png target=_new>#7098</a> </td> </tr></table><br /> <br /> EDIT: <a href="http://www.lexaloffle.com/bbs/?tid=1338"><u>Monster editing tutorial</u></a>.<br /> <br /> Everything in the game world is now collidable and can be stacked, pushed, stood on, picked up, carried and thrown. If you want to try making a monster, make sure you have the first 4 interaction boxes checked or none of this will happen! (And also make sure the width and height is not zero). <br /> <br /> <img border=0 src="http://www.lexaloffle.com/bbs/files/1/pig_edit.png" width=543 height=531 alt="" /><br /> <br /> Next up in 0.2.5 will be a player editor similar to the monster editor, and then custom attacks &amp; bullets.<br /> http://www.lexaloffle.com/bbs/?tid=1336 http://www.lexaloffle.com/bbs/?tid=1336 Sun, 03 Mar 2013 18:14:40 EST Voxatron Physics Test: Snail Hurling A quick test of pushing, carrying, standing on, stacking, hoisting and throwing actors using some crates and the good old snail.<br /> <br /> <object width="540" height="400"><param name="movie" value="http://www.youtube.com/v/LlQITuaMkAw&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LlQITuaMkAw&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="400"></embed></object><br /> http://www.lexaloffle.com/bbs/?tid=1322 http://www.lexaloffle.com/bbs/?tid=1322 Sun, 13 Jan 2013 19:00:28 EST Swarm Racer 3000 Prototype <a href="http://www.lexaloffle.com/gfx/ss_sr3k2.png"><u><img border=0 src="http://www.lexaloffle.com/gfx/ss_sr3k2.png" width=320 height=200 alt="" /></u></a><br /> <br /> A prototype of Swarm Racer 3000 is now available to all Lexaloffle customers! Log in and check your <a href="http://www.lexaloffle.com/games.php?page=my"><u>My Games</u></a> page to get download links for Mac, Linux or Windows. If you need to activate purchases from the Humble Store, see <a href="http://www.lexaloffle.com/bbs/?tid=1207"><u>this thread</u></a>.<br /> <br /> I prototyped Swarm Racer 3000 in 2009 for the Tokyo Game Show, and I'm releasing this brushed up version of that so that it doesn't gather dust for too long. I'm hoping to do 1.0 at the end of the year, after Voxatron's engine and arcade mode is finished. It won't be a massive game -- around 40 tracks, a simple designer and some guest composer's music would round it off nicely I think.<br /> <br /> This preview version has 8 tracks and the trophy system of the original Swarm Racer (which is offline right now -- I need to update the builds). I haven't put an online score system in yet, as I'm working on a better system that Voxatron will also use. If you want to get competative, feel free to post your times here!<br /> <br /> I'm not sure if I'll keep lasers and the fairy character, but left them in to play around with. I also left in some debug keys -- F &amp; N for fast forward and slow motion, and PAGEUP, PAGEDOWN move the camera (try zooming in and watch the renderer fail beautifully)<br /> <br /> More screens:<br /> <br /> <br> <a href="http://www.lexaloffle.com/bbs/?tid=1320">:: Read More </a> http://www.lexaloffle.com/bbs/?tid=1320 http://www.lexaloffle.com/bbs/?tid=1320 Sat, 05 Jan 2013 21:25:08 EST Reworks That Matter <a href="http://goo.gl/CevDM"><u><img border=0 src="http://www.lexaloffle.com/bbs/files/1/cover-480x480.jpg" width=240 height=240 alt="" /></u></a><br /> <br /> <a href="http://goo.gl/CevDM"><u>Reworks That Matter</u></a> is a collection of remixes of <a href="http://www.nurykabe.com/visit/page.php"><u>Morusque's</u></a> excellent <a href="http://www.swingswingsubmarine.com/games/blocks-that-matter/"><u>Blocks That Matter</u></a> soundtrack. It's free and you can listen to it right now on <a href="http://morusque.bandcamp.com/album/reworks-that-matter"><u>Bandcamp</u></a>!<br /> <br /> Due to an administrative error, <a href="http://www.swingswingsubmarine.com"><u>Swing Swing Submarine</u></a> also gave me the opportunity to submit a track (Ore). This was a welcome opportunity for me to reply to Morusque's earlier reworking of Chocolate Castle tunes (for the Blocks That Matter <a href="http://www.swingswingsubmarine.com/2011/11/01/sharing-chocolate-with-friends/"><u>Chocolate Update</u></a>). The piece I chose to remix has similar arpeggios and chord changes, although I dragged the tune quite far from its soft, ethereal origins and into caustic chip territory. Because -- you know. That's something I know how to do.<br /> <br /> The album is well worth checking out, with contributions including Disasterpeace (Fez),&nbsp&nbspRomain Gauthier (EDGE) and Souleye (VVVVVV). http://www.lexaloffle.com/bbs/?tid=1319 http://www.lexaloffle.com/bbs/?tid=1319 Sat, 05 Jan 2013 21:07:24 EST Happy New Year [ ^_^]b <table cellpadding=0 cellspacing=8><tr><td valign=top><a href="http://www.lexaloffle.com/bbs/files/1/hny.jpg"><u><img border=0 src="http://www.lexaloffle.com/bbs/files/1/hny.jpg" width=150 height=190 alt="" /></u></a><br /> </td><td valign=top></td><td valign=top><br /> Welcome to 2013, Year of the Snake!<br /> <br /> Here's a little preview of an old prototype I decided to dust off recently. Swarm Racer 3000 is the sequel to <a href="http://www.lexaloffle.com/swarm.php"><u>Swarm Racer</u></a>, with new visual style and some new elements. <br /> <br /> I ended up going nuts and making 8 new tracks &amp; some audio. It was great fun! I'll be releasing it shortly as a bonus game for Lexaloffle customers.<br /> <br /> </td></tr></table><br /> <br> <a href="http://www.lexaloffle.com/bbs/?tid=1316">:: Read More </a> http://www.lexaloffle.com/bbs/?tid=1316 http://www.lexaloffle.com/bbs/?tid=1316 Tue, 01 Jan 2013 17:14:06 EST Dirtbag <table cellpadding=0 cellspacing=8><tr><td valign=top><img border=0 src="/micro/dirtbag100.png" width=100 height=100 alt="" /><br /> </td><td valign=top>A platform shooter originally made for LD48#25. The theme was &quot;You are the Villain&quot;.<br /> <br /> This is a two-player game. Player 1 controls a space trooper and Player 2 controls the enemy characters. If you'd like to play single player, just ignore P2 and the enemy A.I. will kick in. The goal is to reach the end of the level with the most gold -- with 2 players, take turns being the trooper and compare scores.<br /> <br /> </td></tr></table><br> <a href="http://www.lexaloffle.com/bbs/?tid=1308">:: Read More </a> http://www.lexaloffle.com/bbs/?tid=1308 http://www.lexaloffle.com/bbs/?tid=1308 Mon, 24 Dec 2012 18:11:16 EST Lexaloffle Holiday Pack <a href="/special.php?page=holiday"><u>Grab 4 lexaloffle games</u></a> for $12 / or 2 packs for $18!<br /> <br /> Next week I'll also be adding a prototype of <a href="http://www.youtube.com/watch?v=3tdw_P7EX5w"><u>Swarm Racer 3000</u></a> -- but this will also be available to any existing Lexaloffle customers. So if that's you, and you're only interested in SR3K, all you have to do is wait! Click on the image for more information.<br /> <br /> <a href="/special.php?page=holiday"><u><img border=0 src="files/1/holiday_pack_640.png" width=540 height=280 alt="" /></u></a><br /> http://www.lexaloffle.com/bbs/?tid=1307 http://www.lexaloffle.com/bbs/?tid=1307 Sat, 22 Dec 2012 17:40:17 EST Voxatron 0.2.3 Voxatron 0.2.3 builds are <a href="http://www.lexaloffle.com/games.php?page=my"><u>now up</u></a>, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (<a href="http://www.lexaloffle.com/games.php?page=my"><u>Games &gt; My Games</u></a>) and would like one, <a href="http://www.lexaloffle.com/bbs/?tid=1207"><u>see this thread</u></a>.<br /> <br /> To update from a Humble Store account, search your email for the download page link, or request a new one <a href="http://www.humblebundle.com/?s=resender"><u>here</u></a><br /> <br /> This is a quick bug-fixing update. There is better compatibility with older BBS levels, the weird monster-controlling ASDW bug is fixed (aww!), and I've made some improvements to the editor file loading / saving scheme to reduce the chance of accidentally saving over files.<br /> <br /> I also added a journaled backup for editor files. Any previous version of the file you save over will be appended to filename.bak. You can't easily do anything with the .bak files yet -- they're just for safety! In the future I'll add some simple tools for inspecting and restoring backups.<br /> <br> <a href="http://www.lexaloffle.com/bbs/?tid=1306">:: Read More </a> http://www.lexaloffle.com/bbs/?tid=1306 http://www.lexaloffle.com/bbs/?tid=1306 Sat, 22 Dec 2012 14:12:07 EST Voxatron 0.2.2 Hey All!<br /> <br /> Voxatron 0.2.2 builds are <a href="http://www.lexaloffle.com/games.php?page=my"><u>now up</u></a>, and will shortly be up on Humble Store.<br /> If you don't have a lexaloffle account (<a href="http://www.lexaloffle.com/games.php?page=my"><u>Games &gt; My Games</u></a>) and would like one, <a href="http://www.lexaloffle.com/bbs/?tid=1207"><u>see this thread</u></a>.<br /> <br /> To update from a Humble Store account, search your email for the download page link, or request a new one <a href="http://www.humblebundle.com/?s=resender"><u>here</u></a><br /> <br /> v0.2.2<br /> <br /> Added: Animation object type<br /> Added: Object paint modes: solid, empty<br /> Added: Camera-independent objects<br /> Added: Resource tree with folders / Objects referenced by global id<br /> Added: Undo/Redo resource structure operations<br /> Added: Load/Save any branch of the resource tree (replaces vobs)<br /> Added: Select multiple custom objects and delete/copy/cut/paste<br /> Added: Crate (for testing physics -- not exposed yet)<br /> Added: Wider side panels and extra palette slots for future expansion<br /> Added: Model Data Exporters (obj, pov, txt, png)<br /> Added: Water Test<br /> <br /> This update contains new resource management, tools for making animated objects, and model data exporters. Not much of the new code is exposed yet, and over the coming months I'll trickle out new object types (pickups, doors, players, monsters, music) and roll out the new physics (throwable, stackable, pushable actors).<br /> <br> <a href="http://www.lexaloffle.com/bbs/?tid=1297">:: Read More </a> http://www.lexaloffle.com/bbs/?tid=1297 http://www.lexaloffle.com/bbs/?tid=1297 Wed, 12 Dec 2012 21:10:07 EST Raytraced Voxatron Testing out the new exporters coming in 0.2.2. Voxatron currently supports .pov, .obj/.mtl, and .txt (raw data), and either the current voxde item or an in-game scene can be exported.<br /> <br /> This scene was exported as a .pov and rendered in <a href="http://povray.org/"><u>POV-Ray</u></a> (click to bigify)<br /> <br /> <a href="http://www.lexaloffle.com/bbs/files/1/v_exporter.png"><u><img border=0 src="http://www.lexaloffle.com/bbs/files/1/v_exporter.png" width=400 height=300 alt="" /></u></a><br /> <br /> Next update coming on Monday! [ ^ _ ^]<br /> http://www.lexaloffle.com/bbs/?tid=1293 http://www.lexaloffle.com/bbs/?tid=1293 Thu, 06 Dec 2012 16:40:18 EST