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Cart #36338 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

by sap
Cart #36299 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

by sap
Cart #36295 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

by sap
Cart #36226 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

by sap
Cart #36222 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

by sap
Cart #36221 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

by sap
Cart #36200 | 2017-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#36201 2017-01-21 13:11 ( Edited 2017-01-22 19:51)

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Adjustments to the collision detection.

Cart #10908 | 2015-05-24 | Code ▽ | Embed ▽ | No License
5

A simple game to test the waters. Mostly playable. A few bug fixes and polish left. :]

Cart #10903 | 2015-05-24 | Code ▽ | Embed ▽ | No License
5

P#10904 2015-05-24 14:15 ( Edited 2016-11-29 07:36)

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is it possible to avoid the aliasing when you move diagonally?

like a movement vector of {1,1} is okay because you are moving full pixels, but { 0.707, 0.707 } starts to alias.

is there anything to be done here?

P#10827 2015-05-21 09:36 ( Edited 2015-05-21 13:36)

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is there a sleep function? it might be a nice to have for certain effects.

P#10824 2015-05-21 08:33 ( Edited 2015-05-21 18:47)

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