P#36201 2017-01-21 13:11 ( Edited 2017-01-22 19:51)
Adjustments to the collision detection.
A simple game to test the waters. Mostly playable. A few bug fixes and polish left. :]
P#10904 2015-05-24 14:15 ( Edited 2016-11-29 07:36)
is it possible to avoid the aliasing when you move diagonally?
like a movement vector of {1,1} is okay because you are moving full pixels, but { 0.707, 0.707 } starts to alias.
is there anything to be done here?
P#10827 2015-05-21 09:36 ( Edited 2015-05-21 13:36)
is there a sleep function? it might be a nice to have for certain effects.
P#10824 2015-05-21 08:33 ( Edited 2015-05-21 18:47)