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Cart #37443 | 2017-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Added a lot to the game, including multiple levels, a second tileset, larger maps, and a prep screen. Next I'll (finally) add enemy AI, and a few story bits.

Cart #37354 | 2017-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

I started playing Fire Emblem Heroes and have become hooked on the game's simple yet addictive gameplay. So naturally I tried turning it into a pico 8 cart.

This was also a great opportunity to test saving sprites as data strings, and converting them in real time to increase the number of sprites I can have in the game.

This is still very much a work in progress, so let me know what you think of it so far.

P#37355 2017-02-11 21:24 ( Edited 2017-04-04 09:03)

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Cart #20549 | 2016-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple snake clone I made. The next version will include sounds, a title screen, and a persistent high score.

W/A/S/D -move

X -stop

P#20550 2016-05-13 15:18 ( Edited 2016-05-13 19:47)

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Cart #20364 | 2016-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

A port of the original super mario bros onto the pico-8. It's still very much a work in progress and lacks key features such as items, enemy AI, and falling into a pit crashes the game. But the basic engine and collision detection is all there, so feel free to play around with it if you want.

Let me know what you think, and what areas it can be improved upon.

P#20365 2016-05-09 13:41 ( Edited 2016-05-30 01:36)

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