Hello, I'm kinda new to Pico-8 and programming in general, and I'm trying to make a tetris game from scratch. Everything was going ok, but there's one thing that's bugging me: if I try to change a table that's a copy of another one, the original table also gets changed. I've made a simpler code to test if the problem was with some other function I wrote, but the problem persists. Here's the code:
function _init() test={1,2,3} end function _update() if btnp(4) then local t=test t[1]=0 end end function _draw() cls() for i=1,count(test) do print(test[i],40+i*8,60,7) end end |
If I execute this code and press Z, the first element of test changes, even though I only changed the local table t. What am I missing here?
P#36975 2017-01-31 16:39 ( Edited 2017-02-01 02:27)