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lmorchard

{web,mad,computer} scientist; {tech,scifi} writer; home{brew,roast}er; mozillian

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@lmorchard

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Cart #29134 | 2016-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Update v0.5: Quick fix to make the auto-switch timer work again

Update v0.4: Got the goatsoup planet descriptions correct for most planets. A few have drift where names are generated randomly. Sped up & improved planet texture generation

Update v0.3: Realized I was generating Galaxy 2 for Elite. Small tweak, and now we're in Galaxy 1 starting with Lave! The goatsoup planet descriptions are still wrong, though.

Update v0.2: Added a timer to switch planets automatically every 15 seconds, so I can use it as eye candy on my PocketCHIP on my desk

Use left & right to switch planets. Buttons z & X control the speed of the star field.

Mainly a tech demo / experiment, right now. I took the C code behind Ian Bell's "Text Elite" and gave a try at translating it into Lua. From there, I dropped in some star field and rotating planet code. That makes for a little info display on imaginary planets for some eye candy.

P#28849 2016-09-20 02:03 ( Edited 2016-10-01 15:08)

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Cart #28650 | 2016-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

This is a simple one - it's an over-engineered Pico-8 version of this Commodore 64 BASIC program:

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

It's a random maze generator, and some folks wrote an interesting book about it

P#28651 2016-09-17 00:19 ( Edited 2018-08-05 00:14)

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Cart #28506 | 2016-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Update v0.2: Now you can press O & X for throttle, and there's an impulse drive / warp factor readout. Why? I dunno. It's cool I guess.

Thinking of making a space game, but I made this bit of eye candy first!

P#28490 2016-09-14 01:44 ( Edited 2016-09-14 18:25)

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Cart #30162 | 2016-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

HOW TO PLAY:

  • Encounter humans and evade capture - you gain STAMINA and they gain FRUSTRATION
  • Gain more STAMINA by finding candy
  • When STAMINA is high USE LIGHTNING to FRUSTRATE all the humans at once
  • Humans will QUIT when FRUSTRATION is high
  • When all humans QUIT, you win!
  • When STAMINA runs out, you lose!

You are Poke, the Mongo: Trickster spirit, consort of Lightning and Thunder.

For seasons uncounted, you have abided unseen among the bright mammals. On occasion, you've lent a jolt of inspiration where it amused you. But to your dismay, the primates learned to perceive and capture your sibling spirits. They harnessed your aspects in spark & wire to commit their crimes.

There is hope: These children are not patient. Given enough resistance, they abandon this game for another.

So, the duty is yours: Struggle against artifacts made from your own nature. Frustrate the monkeys until they set aside their toys. Free your brothers and sisters.

CHANGELOG

Update (v1.0): I've been working on this long enough - let's call it 1.0! Helpful message when Lightning is ready. New animated screens for defeat and victory!

Update (v0.10): Been slacking, but here are a couple of bars of music for the dodgeball mini-game.

Update (v0.9): Added sound effects and a little music. Came up with a short cover version of the walking music.

Update (v0.8): A whole bunch of things! Clouds, weather, THUNDER ANNOYANCE on button press when stamina is full. Candy to fill stamina! Much larger town map! Mongovision[tm] to find baddies!

Update (v0.4): Now you can bounce the ball back at the baddie for an extra stamina heal bonus - hit UP just before it captures you, but not too early! Baddies shake more vigorously in frustration. A few damage values have been tweaked to make things just a bit easier.

Update (v0.3): Dodge ball encounter is harder - now you have to dodge side-to-side and duck! Frustration meter removed and replaced with salty dialog!

Update (v0.2): Now, with an actual game goal and backstory! Frustrate the players until they quit!

TODO:

  • More salty dialog! (suggestions welcome!)

  • Lightning annoy ability in dodgeball minigame

  • Trees & clouds in dodgeball scenery

  • Better dodging animations

  • Night time?

  • Powerups?

  • Baddies multiply? Wander to mongostops?

  • Baddies should chase Mongo
P#27235 2016-08-23 01:17 ( Edited 2016-10-14 15:34)

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Cart #27103 | 2016-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is my first terrible game, copied from PicoZine #1. Nothing to see here.

Now with cruddy music!

P#27101 2016-08-19 23:41 ( Edited 2016-08-20 04:56)

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