Log In  
[back to top]

[ :: Read More :: ]

Cart #52975 | 2018-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is just me proving I'm somewhat alive.
I don't really know what to do.
Here is something.

P#52976 2018-05-23 22:06 ( Edited 2018-05-24 22:48)

[ :: Read More :: ]

Cart #41316 | 2017-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Added two new box types.
Lowered green box and red box split effects.
Quality of life improvements.

Cart #41216 | 2017-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Fix a bug on highscore section on game over screen.

Cart #41196 | 2017-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Fix collision bug.

Cart #41184 | 2017-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Fixed a bug on the highscore screen where pressing up on "B" would jump to ":house:" instead of "A".

Cart #41182 | 2017-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Arrow keys to move large yellow cube.
Try to collect the bouncing cubes!

NOTE: You must surround the bouncing ones to collect them. It'd be too simple if it were just a mere touch!

P#41183 2017-05-31 18:28 ( Edited 2017-06-06 04:17)

[ :: Read More :: ]



Corrected a comment in the code...



This is a little project I made in an afternoon.
It's a music player.
It plays music.

It is a bit special in that metadata like the name of songs, and their starting pattern can be coded into the gfx sector of the cart (in other words: you can program metadata in with colors!), but other than that, it's just a music player.

But checkout the gfx sector of this cart, it'll blow your mind!

P#37197 2017-02-05 20:20 ( Edited 2017-02-07 11:47)

[ :: Read More :: ]

Cart #25471 | 2016-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This new version comes with a reduction to two rooms, but makes a certain mechanic really important.
No, there isn't just 1 room, but two. -w- Progress.
There was a huge code cleanup and minification, so we have that going for this version. And the auto generated is back and improved!
Cart #25438 | 2016-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Me and my brother are coming up with a successor of "I Fell", featuring better mechanics, better movement, and hopefully better art and music. I had fun making "I Fell", so I thought, "why not?" This is the result.

Controls are exactly the same as "I Fell": Arrow keys to move.
Below is a secret from "I Fell" that will be improved upon, and made necessary in this game:

There is a menu option called "HTURT". It will reveal many truths of where you go.

I hope you will enjoy "My Descent".

P#25439 2016-07-16 22:33 ( Edited 2016-07-17 23:47)

[ :: Read More :: ]

Cart #25425 | 2016-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Forgot the instructions: Move around with the arrow keys.
Anyways, the cart is finished, at least I have declared it so. It is not perfect, but it was a nice stretch into what PICO-8 could do.
I enjoyed making this, and I hope you do, too.
Cart #25421 | 2016-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


My first cartridge. I was trying to learn the basics of PICO-8 (I literally got it yesterday), and this is want I ended up with. It is nowhere near finished (ignore that 1 in the version). The heaviest inspirations seem to be FNAF and Yume Nikki.

P#25422 2016-07-16 14:47 ( Edited 2016-07-23 19:51)

Follow Lexaloffle:          
Generated 2024-04-19 17:29:30 | 0.072s | Q:33