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Laumark

Danish Game Developer

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Cart #31724 | 2016-10-25 | Code ▽ | Embed ▽ | No License
4

Use ARROW KEYS to control the ship.
Z to shoot.

The goal of the game is to reach the right value by shooting positive or negative numbers, without colliding with them.
It's the boring math version of Asteroids you have always feared!

Feedback and comments are welcome.

And post your score! :)

P#31291 2016-10-20 09:24 ( Edited 2016-10-25 08:12)

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Cart #27254 | 2016-08-23 | Code ▽ | Embed ▽ | No License
9

  • Cursor keys to move
  • Z to drink soda (regain speed)

This is my first PICO 8 project.
I made it in my post graduate unemployment period, and I've had so much fun with this tool.
So much fun that I ended up spending way more time on this game than intended :)

Hope you have fun playing, and remember: Stay hydrated!

P#27253 2016-08-23 16:07 ( Edited 2016-08-25 16:59)

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Hey, I'm making a small game.

I need to get the flag value of a sprite I'm drawing and moving in the _draw function.
I need to know when the player hits the sprite. But I can't use mget() to get sprite number of it, because the sprite is not part of the map..

Any ideas how to go about it?
Right now I'm just using pget() to register it by color, but that solution is not super stable with so few colors ;)

Hope someone can help.

P#26605 2016-08-06 17:58 ( Edited 2016-08-07 11:14)

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Hey, I'm making a small game.

I need to get the flag value of a sprite I'm drawing and moving in the _draw function.
I need to know when the player hits the sprite. But I can't use mget() to get sprite number of it, because the sprite is not part of the map..

Any ideas how to go about it?
Right now I'm just using pget() to register it by color, but that solution is not super stable with so few colors ;)

Hope someone can help.

P#26604 2016-08-06 17:53 ( Edited 2016-08-11 19:48)