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Hey all,

So what I'm trying to do is this... I've used a rotary spinner controller that reads as a mouse axis on other platforms before (Unity). I can get the 'velocity' of the spinner controller by reading the difference in mouse X values between frames. I enabled mouse support on PICO-8 to try a similar thing with PICO (a rotary spinner PICO-8 game! How cool would that be, right?); however, I noticed the mouse position no longer updates beyond the end of the screen, which is somewhat expected. In fact, I don't know why it works on Unity/Windows. This means the 'spinner' has a definite start and stop and I can't spin the spinner indefinitely and continue to measure its virtual velocity in this way.

Is there a way.... to 'write' a new mouse position so I can have the mouse 'wrap' around the edge of the screen? I know this is sort of an.... off the wall issue to be having but any thoughts are appreciated!

Nick

P#119497 2022-10-24 04:39

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Cart #zubgubblers-0 | 2018-12-08 | Code ▽ | Embed ▽ | No License
9

Hey all, wanted to introduce my latest PICO-8 project: ZUBGUBBLERS!

ZUBGUBBLERS is my take on a minimal party game for 2-4 players heavily inspired by the classic game Qix, Splatoon, with additional inspiration from Frank DeMarco's Seam of the Vultures. I wanted to avoid using sprites for the most part and just leverage lines, boxes, and fills.

The goal is to paint as much of the background your color by the time the game is over. You do so by holding button 1 (Z) to expand a box around your player. Releasing the button paints the background your pattern; however, you can also hold a direction and dash (X) into other players. If another player dashes into your box while you are expanding it, the background is painted their color!

There are also some powerups floating around that do various things such as speed up or slow down your player, or make you paint a trail of color behind you for a limited time. There's a team mode available in the pause menu, as well.

It's really best with 4-players so download the cart and bust those gamepads out!

Code and design by Nick Santaniello (ROBYSOFT)
http://www.robysoft.net

Featuring music by Devin Curry (aka Grand Atrium)
https://soundcloud.com/grandatrium

P#59835 2018-12-08 21:29

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Cart #20136 | 2016-05-04 | Code ▽ | Embed ▽ | No License
21

                    [](http://www.robysoft.net/kidorion_box_600.png)

Kid Orion is a short, twitchy, 5-level space exploration game inspired by Lunar Lander and Solar Jetman. Find the landing pad to advance levels, but don't run out of fuel or health! Beware the Space Ram! Features music by Mark DeNardo. Excellent faux box art by Jacob Smiley.

Controls:

Left and Right Arrows: Tilt Ship

Z: Fire Cannon (once obtained)

Comments welcome! Post your score if you win! I make other games and weird stuff at ROBYSOFT

P#20138 2016-05-04 00:41 ( Edited 2016-05-13 15:45)