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Cart #27232 | 2016-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A few months back, I started this cart and then basically abandoned it after I realized I was quickly approaching the token limit (~1500 left). There are a lot of ideas in this WIP, and it was a pretty good learning experience. I almost made a proper game in the process.

If anyone thinks completion is worthwhile, I'd welcome suggestions for a purpose behind the gameplay. That was one thing I never really got around to! :3

P#27233 2016-08-23 00:52 ( Edited 2016-08-24 23:49)

I think, you spend too mush space in class management and encapsulation.

I also found not used identifier like async.

I spent 20min to replace the debug_panel class by a function. 6444->6272 chars


P#27241 2016-08-23 04:35 ( Edited 2016-08-23 08:35)

Yeah I didn't realize at first how much boilerplate moonscript adds with its "class" keyword; That's the main reason there are so many tokens. There's a ton of unused code in there too. "async" is actually a function I defined but never used.

I'd like to get some input on gameplay mechanics before cleaning up/optimizing :)

P#27244 2016-08-23 09:06 ( Edited 2016-08-23 13:06)

Mechanics? You can walk around, and holding a button lets you wiggle in various ways. The only things I noticed were 1)no/improper player sprite sorting 2)I can't do anything.

P#27249 2016-08-23 13:44 ( Edited 2016-08-23 17:44)

Exactly. I'm basically looking for suggestions on where to go with the wiggling. How could that mechanic be used to form an objective, etc?

P#27257 2016-08-23 16:55 ( Edited 2016-08-23 20:55)

Honestly, ideas are cheap. You already have what looks like a start of something, so pick a goal and see what you can do. Maybe a... farming game? Cooperative treasure hunt? Political campaigning spoof?

Maybe visit the game idea generator.

(and for the record, I would say that a four-choice ui widget tied to some animations isn't a game mechanic when it doesn't effect or interact with the game state in any way.)

P#27293 2016-08-24 13:59 ( Edited 2016-08-24 17:59)

For the record, treasure hunt is a fantasic idea. Thank you!

P#27294 2016-08-24 14:13 ( Edited 2016-08-24 18:13)

The turn-based moves made me think of a Worms style deathmatch.

P#27312 2016-08-24 19:49 ( Edited 2016-08-24 23:49)

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