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Cart [#38530#] | Copy | Code | 2017-03-22 | Link
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Cart [#38357#] | Copy | Code | 2017-03-18 | Link
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P#38358 2017-03-18 02:23

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awesome pixel art, what a great start! ^^
neat controls.

P#38360 2017-03-18 04:56

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Agree, I love the mix of metal and vegetals, reminds me a bit the jungle level in Flashback.

P#38361 2017-03-18 05:54

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Very nice art work! If I had one suggestion for you- make the character 16 pixels tall? Just thinking the jumps seem crazy high for the little dude!

P#38362 2017-03-18 10:28

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Thanks for the feedback!

The tileset is by https://twitter.com/matwekpixel

We haven't started on the player character yet; that's just a leftover from a previous project.

P#38381 2017-03-18 18:46

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Looks good! And those tiles are amazing! Very impressive. I actually had a problem on my first project that I still don't know how to solve. I don't know how to make the background interesting and yet not distractive at the same time

P#38536 2017-03-22 03:06

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@TriBar ~ just analyze the screen here.
It's fascinating how they moulded the background color (black) together with the platforms in a creative way ( the grey triangular / diamond shapes below ). The platforms themself look like complex pipe systems and to break up the color monotony, they added yellow box structures with interesting stop markings. The background is made interesting with less detailed steel beams and greenery which, despite being really detailed, is quickly recognised as non- harmful. Really neat.

P#38539 2017-03-22 04:39

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Would these be helpful at all?

P#38586 2017-03-22 19:02

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@TonyTheTGR: Nice sprites! They may be useful. I'm working with an artist on this project, so I'm not sure what his plans are for sprites. I think you can copy and paste sprites right into the forum btw.

@9tk: Hope you don't mind by borrowing your star sprites from Witch n' Wiz :)

Here is what the tileset looks like for anyone interested:

[72x48]

P#38600 2017-03-23 01:00

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