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Cart #35366 | 2017-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Update (1/9/17)
Art cleaned up and edited (a bit).


Update (1/7/17):
Jump support:
-Press either the 'E' key (Player 1) or the Up arrow (Player 2) to jump.
-Jump skips your cycle ahead a few pixels, which is effective when about to run into a hostile or a boundary.
-You gain jumps by scoring.
-Take care! Players share jumps!

Sounds:
-Title music added.
-Jump (and lack of jump) sfx added.

To be added (maybe):
-Clean up art.
-Screen wrap.
-Clear hostile power up at certain score.
-Safeguard against hostiles spawning directly in front of players.
-Selectable 'modes' (single player, expert mode, etc.)
-New obstacles and/or starting board configurations.


Update (12/25/16):
Scoring system 82% more interesting:
-When a player scores, only that player's trail will be cleared.
-Hostiles will not be cleared upon scoring.


Work in progress after watching a few tutorials available at https://www.youtube.com/watch?v=ZuaLuMhwcc8

More planned, but I thought a 2-player Snake/Light Cycle hybrid would be a good starting point for someone new to Pico-8/Lua.

P#34053 2016-12-23 17:33 ( Edited 2017-01-09 23:33)


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