First, a little backstory. Before I made stuff like The Mini-Man, I've tried to make a game about climbing a mountain. A simple platformer. Nothing special. At least the 2009 version wasn't special. The 2010 version had a poorly implemented climbing mechanic. In 2012, when Mega Mountain was released on Glorious Trainwrecks, I've decided to clone that game and wrote the more important stuff in the original design doc. Now I've remade the game and it plays like it was supposed to play. You climb a mountain to rescue your girl (yeah, pretty simple plot...), avoid fireballs and spikes and climb vines. Have fun!
- Changed the climbing mechanics to be like in Mountains of Demise II
- Fixed the most unfair sections
- Changed the climbing mechanics to be more like Mega Mountain
- Fixed the dodgy fireball hitbox to be more tolerable
- Made the game even harder
PLAY ON ITCH.IO
just click here
Made by Adrian Makes Games. Music is by A.Itoh, ripped shamelessly from Kid Dracula.
I like the style of the game, it's clean and simple.
My only complaint was that the game was a little bit difficult to figure out in the beginning, as it took me a while to figure out the climbing mechanic and then I was slightly confused by the first part above the pits. (I didn't see that I could jump from the top of the vine and reach the other platform.)
Either way, it was definitely fun to play. Good job!
I've tried to play hard mode recently. I've barely beat it - and it, to be honest, wasn't a pleasant experience at all. While I kinda like the concept of a two-button platformer, the physics feel pretty janky (especially whenever you climb at the top of the vine). Also, a bunch of passages in the hard mode is ridiculously hard to beat intuitively - every time I get through them, it seems like I'm just passing through them at random! No idea how I even completed the entire game with 69 deaths.
Also, that Kid Dracula cover sucks, plz fix
Nice work! Really original control scheme, but I wish you did more with the mechanic. Almost every section was solved by climbing as high as possible before jumping over to the next platform. What about some vines having spikes at the top, or something, to make just always going to the top the "right thing to do"? Check point system was well done too, although, could be a little punishing if you went a long distance without touching the ground. I eventually learned to always go down to the ground when possible.
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