Been working on this on and off for a while, wanted to actually upload some version of it and call it 'done'. It's a sort of roguelike where you have to collect coins and knives and hearts, while avoiding broken hearts. Mostly put together to test out roguelike movement, room linking, etc.
Z to start, arrows move.
P#32196 2016-11-04 05:10
You have a good idea in your hands IMHO, all you need is some more polish, some nice SFX and music... maybe you could let the user choose one from some different classes at the beginning, like warrior, mage and priest; you could balance the classes with some advantages and some disadvantages...
P#32226 2016-11-05 06:37
@Cesco: Kind of! That's maybe a better description of it than I've written so far. :D I like to hope it's interesting, but typically I flit from one thing to another so some games really don't get the love they deserve. Classes sound like an interesting option, thanks for the thoughts.
P#33456 2016-12-13 15:51
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