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Cart #15605 | 2015-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31


Controls:

Button 1/Z - Jump
Button 2/X - Give Up
I'm not going to explain the arrow keys.

The game is about jumping up a series of pillars in the clouds. Endlessly. The layout of each level of the "tower" is chosen from a set of premade layouts, or randomly generated.

Notes:

-You'll wrap around horizontally when you go off the edge of the screen; you'll also need this to get past certain areas.
-The player only collides with the top part of the pillars. The rest of it doesn't matter.
-Item blocks are special blocks that sometimes appear on level-marking platforms (the ones with the tree), and you'll get a bonus when you collect them.
-So far, only the "time stop" block works; It stops the scrolling temporarily, mostly useful at higher levels with faster scroll speeds. The rest of the don't do anything yet, so just ignore them.
-The collision system is a bit buggy atm.
-Input in the web version is slightly laggy.

Todo:

-Add visual effects for the later levels.
-Add more rooms
-Title screen
-Music
-Possibly other stuff

Updates:

0.2:
-Added 2 new prefab rooms.
-Added random room generator.
-mapupdate() will also now choose whether to use the room generator or one of the prefabs, so you'll get both.
-The player no longer collides with the bottom or sides of the platforms, only the top. that means they're all jump-through platforms now.
-Introducing Item Blocks; see notes above. I might refine this system later, though.

-0.11:
-Fixed a fatal mistake in the jumping system.

08/03/2017: Updated here.

P#15312 2015-10-12 13:32 ( Edited 2017-03-17 16:40)

This is pretty neat, I love the cute graphics

P#15313 2015-10-12 13:37 ( Edited 2015-10-12 17:37)

That's pretty fun. And the graphics are very cool. :)

P#15315 2015-10-12 13:41 ( Edited 2015-10-12 17:41)

I like it. It's simple and fun, and the graphics are nice!

P#15317 2015-10-12 13:58 ( Edited 2015-10-12 17:58)

Cool! :) Make it procedural. I think procedurally generated content are ideal for pico-8, considering the harsh storage limitations.

P#15331 2015-10-12 20:15 ( Edited 2015-10-13 00:15)

Superb

P#15350 2015-10-13 08:20 ( Edited 2015-10-13 12:20)

Nice! I found a bug however. If you hold down the jump key, you can jump multiple times.

P#15351 2015-10-13 09:32 ( Edited 2015-10-13 13:32)

Yep, turns out I was relying on the player's vertical speed rather than actually checking the ground for a collision...

Fixed.

P#15355 2015-10-13 12:30 ( Edited 2015-10-13 16:30)

Maybe try randomizing layout, sorta like Icy Tower does it?

P#15357 2015-10-13 14:44 ( Edited 2015-10-13 18:44)

Pretty neat!

P#15598 2015-10-19 10:21 ( Edited 2015-10-19 14:21)

I liked it until I realized, after I finally started doing well, that i hadn't tried any other buttons...this kinda sucked in terms of experimentation, doing so well and then finding out x is a suicide button.

Silly-things-to-find-out-too-late aside, this looks like it'll be pretty fun.

P#16007 2015-10-29 14:05 ( Edited 2015-10-29 18:05)

Adorable! This is a really cute and fun little game.

P#38252 2017-03-14 13:34 ( Edited 2017-03-14 17:34)

Very nice game! This could be an actual gameboy title with those smooth controls and neat graphics :)

P#38302 2017-03-17 03:32 ( Edited 2017-03-17 07:32)

neat with sounds.
i made it to lv7
the "time stop" item is interesting but should probably not disappear so far up, I guess.

P#38305 2017-03-17 08:47 ( Edited 2017-03-17 12:47)

This is great, I love the adorable jump animation.

I'd suggest putting the suicide X button on a delay -- make the player hold it down for 1 second or something, and show an animation making it clear they're about to kill themselves.

P#38312 2017-03-17 12:40 ( Edited 2017-03-17 16:40)

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