I like the graphics, its prety good ! There is too much bullet for me, I only survive a couple of seconds ^^
I personally don't like the bullet hell genre, i am more of a tyrian or raptor fan. but appart of that, this game is awesome!. it reminds me of soldier blade (pce)
Beautiful and amazing.
Controls feel a little too stiff for dodging. I am bad at bullet hell games.. a slowdown button might be nice? I dunno.
Z button seems to put it into YIKESMODE
Yes, the Z button was for testing a particular pattern.
Thank you all for your comments.
I still have much works to do to make it like a "real" pico game.
Awesome! Now i can test it myself ( ^ ^)b good work tho!
Oh! hello Jimmy, fun to see you here!
@cheepicus I will rework a little the control speed soon, to make doge easier.
Now I'm focusing on creating nice and fun patterns.
As much as I dislike bullet hells for the same reasons I don't try to beat SNK fighting games, this looks incredible and highly polished.
Some of these bullets seem impossible to dodge. Your ship sprite looks great but you might want to make it smaller, since PICO-8 already has limited screen space.
@connorses: Shmups have reduced hitboxes for such things. It makes for 'impossible looking coolness' while playing. Usually the hitbox is simply the 2 or 3 pixels for the cockpit, everything else are just graphics stuck to your hit box that aren't affected by anything.
This is amazing work! Keep it up!
OMG this is fucking sick man. Bullet hell shmups are one of my favorite genres. Getting my ass kicked with this one :D.
@todkon great! If you like the genre you should have played a lot. I'm looking for an expert for some advices. Do you think you can help me a bit?
You have a very fine bullet hell going here. If you want some ideas, you might look to the game, "Invader" for Gameboy Advance.
They have worked in some nice interactive elements including contacting mother base before and during missions.
Keep this one going. I'm looking forward to the completed game
I'm reaching the max number of tokens. 1000 more left. I have a couple a solution to increase the number of free token using refactoring. Not really happy to do it.
This version include:
- some gameplay fix
- the 1st part of the boss
I am in love with those explosions. We're getting married tomorrow. You can't stop us.
excellent bullet and enemy sprites
I save some tokens, so I decide to add more functions about bullets movements and allow me to create fancy pattern.
This version include:
- some patterns for the boss,
- developer tools to help me to create the pattern.