Please Note: THE GAME WILL START AS AN EMPTY BLACK SCREEN, THIS IS INTENDED.
With One Spirits Wish
Three Worlds Collide
Each One Has
A Key to Hide
The Spirit Must
Collect All Three
It Will Never Be Free
Please report any bugs, or problems in the game, if you can figure out if they are problems or not.
This game is designed to be (brace yourself) INSANELY MEGA HARD!
Feel free to ask question, as this game is filled with a lot of mystery. (I will not answer all though)
Also I would've loved to add music, but the premade voxatron music doesn't fit my style, and i can't use milky tracker. This was made and uploaded in Voxatron version 0.3.2
Final Note: I started this game sometime in February this year, I spent a lot of time on it.
Now go ahead and play, and try not to die (if you can).
this will hurt:
okay, first: making your enemies imortal for a defined period of time doesn't makes it hard, it gives the impression of difficulty and slowly kills the patience of the player, but doesn't makes it hard, its just like the enemies in orcarina of time, vey aren't hard, they are anoying, and when your boss uses the same tatics only with a much higher hp, I will not have the patience to try to beat it expecially when I only have an irregular window of a split second mortality to shoot it.
the red area was an okay one, pretty easy with lots of "health bags" laying around togheter with many upgrades, it was a pleasant level, but not insanely hard.
the blue area is an impossibility, as in, it is impossible to win with the peagun, the window of vulnerability here of some enemies are even smaller with a bigger hp, and you can't just shoot in hopes of hitting someone because it will activate the "pinkies" and when that happens your are pretty much gone for, you either need here is a sniper or faster bullets, because no matter the distance you are from the enemy when that mortality window opens, you need to be at point blank to hit it and that means you will get hit too, and considering that your hp is much lower than any other mob you fight, death is certain.
I really liked the visuals however, you used well the emitters and made it look colorful expecially on the red area, I hated your composition choice on the yellow one tough, the solid yellowish color you used was too much, but the temple had really nice structure.
also, the yellow door doesn't makes sence, it enters on one side and comes out on a perpendicular direction, I thought I was moving trough another door. also the elephant rooms remain the same state even without being saved, so it breaks the game sometimes.
I thought that this cartridge is brilliant. Even though I don't like hard or supper hard games, but that is my personal preference :)
I played it all the way through couple of times.To do that I had to change character mortality to 0.001 :)
I liked it. I manage to loose keys a couple of time, but couldn't figure out how I did it. I was hoping for some kind of puzzle in the yellow part with runes. Maybe in the next update...
Lab was my fav as far as enemy variety and level design. All and all there is some amazing stuff in that level :)
Thank you for all of your feedback, and no it didn't hurt that much, I already knew many of these problems. From the start of development I was going to make Red the easiest, and Blue the hardest, and had this in mind. To be honest though, I got lazy once I started the blue area, so I instead made annoying traps, and enemies that were hard to hit. The red area was designed to have lots of "health bags" because it would mean to later players that (if they were smart to leave them) they would have spare health to get later. The yellow area i designed more for tactics and such, with immortal enemies. As for the yellow door, yeah I have no clue why I left that in. As for the elephant state rooms, I don't know what could cause that problem, I made them save so you won't lose keys as easily, and dead enemies stay dead. There are a few yellow rooms that do not have elephant room states, but that is it. I think that might be a problem on Voxatrons end.
I am disappointed in myself, because I know that if I would've spent more time on it I could have made it a whole lot better, but got lazy. I know for part II I will spend more time, however I will only start after zep updates Voxatron to 0.3.3 meanwhile I will either lay dormant or work on some smaller projects, fitting in with my normal theme of "how far can voxatron go?"
I am glad you liked it, and there is in fact a puzzle type thing with the runes, the room right before the entrance there are four images, and then after you fight the entrance mage and two statues, a door the left is opened and in there there are four runes each with a door on top (I just realized that it may be very hard to tell that they are doors), you can go through the doors.
If you knew about this and don't consider a puzzle, please explain further
I'll have to play it again :)
I thought I may have to find a tile of matching design to activate the rune.
So I didn't try to jump into the opening...
Maybe if the design was on top it would read more like a conventional door.
Then again, it maybe to easy then :)
I'm currently going through your level seeing how it works. I'll add stuff soon
Hey Jauq since your obviously gifted I'm giving you a free spot at admin in Maj Building.
This is goes around all Lexaloffle games.
MajStaffApp Just accept the offer in comments and you're in!
All you do is just put [Maj Building Level!]
in each level description!
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