Log In  

is it possible to avoid the aliasing when you move diagonally?

like a movement vector of {1,1} is okay because you are moving full pixels, but { 0.707, 0.707 } starts to alias.

is there anything to be done here?

P#10827 2015-05-21 09:36 ( Edited 2015-05-21 13:36)


[Please log in to post a comment]

Follow Lexaloffle:          
Generated 2024-04-19 17:51:00 | 0.004s | Q:6