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is there are any levels yet that use P1 Vs P2 capabilities?
How does one go about making it? I am guessing that we are talking about 2 players mapped to different key's on same keyboard... Is that correct?
Thx everyone :)

P#9039 2014-08-26 19:12 ( Edited 2014-09-06 20:18)

It would be possible to set up limited 2P in that way, but it's probably best to wait until 0.3 which has proper multiplayer support (it handles tricky things like monster behaviour, door entrance logic and player selection). Kind of an interesting idea though..

P#9041 2014-08-27 13:41 ( Edited 2014-08-27 17:42)

Player 2 is controlled with P1's facing keys (JKLI) -- I,K means move towards/away from player, and J,L are circle CW/CCW.
I was too lazy to take care of multiple key combinations (you can't circle and charge forward at the same time).
P2's goal is to sneak up on P1 before getting shot, and is visible only when P1 has a direct line of sight.
No jumping! (I forgot to enforce that).

P#9042 2014-08-27 14:10 ( Edited 2014-08-27 18:11)

Proper multiplayer is almost ready. Here's a test of door logic in co-op mode -- everyone has to be in the same door pocket to go through to the next room:

(Those rabbits would be separately controllable, if I had 5 hands)

P#9043 2014-08-30 17:08 ( Edited 2014-08-30 21:08)

So cool :)
Can't wait :)

P#9049 2014-09-06 16:18 ( Edited 2014-09-06 20:18)

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