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why is this level not opening anymore?

(I removed the image)

fixed, it seems that I only have two versions of voxatron at the same pc,
so I used the outdated one and it happened like that
all is fine now

there is also a bug that I found where a modifier activates when a monster
is on water, and when the monster jumps to a solid ground it glitches and activates the modifier
making water appear where there was a voxel, you can see it at one of the rooms here

edit2: it seems that when I do a trigger of a modifier like host periodicaly and then give a certain number, but then, change it to none (to be triggered by another modifier) it keeps the old trigger, why?

P#7821 2013-09-14 20:24 ( Edited 2013-09-20 11:55)

Whoa, those swimming guys are somehow really freaky!

The swimming glitch seems to be happening because the water is very close to the top of the ground, and so the monster is though to be swimming (causing a wave to pop up and cover ground voxels). This should be resolved when I rework the water to only be active in areas of the room with no ground -- rather than being persistently everywhere as it is now. As a temporary work-around, you could try making the ground one or two voxels higher.

The second one is a straight bug that's fixed for the next update. It's operating on the old (hidden) event code even when the object is NONE. Unfortunately there isn't a nice work-around for this for now, except to give it an event that won't happen (e.g. t == -1), or to make the modifier again from scratch and move any contents into the new version (select, control-X to cut, open new modifier, control-V to paste).

P#7827 2013-09-17 17:09 ( Edited 2013-09-17 21:10)

thanks there, is always nice to have a workaround

P#7828 2013-09-17 19:03 ( Edited 2013-09-17 23:03)

I have seen new bugs now, I'll be posting them shortly

P#7829 2013-09-17 20:00 ( Edited 2013-09-18 00:00)

how do I use fine time control on voxatron?

P#7830 2013-09-18 21:21 ( Edited 2013-09-19 01:21)

Press [ and ] to move the selected object(s) forward and back in time by 0.25 seconds

P#7831 2013-09-20 03:31 ( Edited 2013-09-20 07:31)

Oh, i fought itvwas a command or i was suposed to type it in tje trigger, thanks

P#7832 2013-09-20 05:02 ( Edited 2013-09-20 09:02)

SPOILER ALERT....

nice level, the blue tail hoppers/fish were awesome. and also really liked the halo biffing dudes near the end (too easy to beat tho). a fun level. i enjoyed the different creatures. Oh yeah the one that becomes a fast caterpillar is also very cool!

nice touch with the screen and rewards and boxes with hearts or skulls.

P#7833 2013-09-20 07:55 ( Edited 2013-09-20 11:55)

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