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Hi Zep,
After the last update an inconsistent bug occurs with the default player spawn. If you don't or do place a player spawn it will spawn inside voxels instead of dropping from the top the screen or showing up on top the voxels. This sometimes happens even when you have a player spawn.

Also, the boss I made in Journey the East is broken. Something is going wacky with the emitter and bullets and it causes major slowdown.

P#7765 2013-09-01 13:05 ( Edited 2013-09-09 21:08)

I couldn't get the spawning bug to happen by randomly sampling bbs levels.. is there a room it happens in every time?

Emitter problem is fixed now, thanks for the heads up. I'll do another bug fixing update soon so it won't be broken too long.

P#7766 2013-09-01 19:25 ( Edited 2013-09-01 23:25)

The spawn bug has been happening in the same rooms when I enter them from the editor. The rooms have a player spawn just like the others, but for some reason it only happens in a few rooms. I guess I didn't make it clear that this is happening when I enter rooms from the editor. It seems to always happen if you don't have a spawn for the player in a room that has voxels taller then the player or that fill the room. Maybe you can test this in the editor to see what I mean.

P#7768 2013-09-01 19:45 ( Edited 2013-09-07 20:03)

Hi Zep,

I'm almost done with a 55 room puzzle game, but this glitch is holding me up. Can you send me version 2.7 to my email. Then I can make the final changes and post.

P#7786 2013-09-08 01:00 ( Edited 2013-09-08 05:00)

Mailed

I'm pretty sure I have this fixed now for 0.2.9 -- but just to confirm, could you tell me a room to test it with? It's related to the bug that is breaking 'Reaper's Dungeon' right now -- from the start go left, jump into the right-most gem, ascend and then south and get stuck in this wall:

P#7793 2013-09-08 15:40 ( Edited 2013-09-08 19:58)

Man, I thought my stuck-in-wall bug programming days were over. @_@

P#7794 2013-09-08 15:41 ( Edited 2013-09-08 19:41)

ok, I could reproduce the bug with 0.2.8 code when there is no spawn point, or when there is a spawn point with a 'from room' parameter (in which case it is not used when entering from the editor as 'from room' will never match).

P#7795 2013-09-08 16:03 ( Edited 2013-09-08 20:04)

I know how the glitch works and was able to work around to post my new game Cube Fusion. If you set a player spawn with the default "from room -1" and enter the room to test it, then the player spawns in the correct place. If however you specify a room the player is coming from,(room 5 for example) and then test the room they will always spawn in the middle of the room and in voxels if there is any present.

P#7799 2013-09-08 19:13 ( Edited 2013-09-08 23:18)

right, got you. This is a separate issue which is fixed for 0.2.9

P#7810 2013-09-09 17:08 ( Edited 2013-09-09 21:08)

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