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Very excited about 0.2.6 but don't know how to update to it... :(

P#7409 2013-06-23 21:35 ( Edited 2013-06-26 04:12)

I do not think it's out currently. If it is , check the my games area, it's the button in the top right that looks like a box.

P#7410 2013-06-23 22:46 ( Edited 2013-06-24 02:46)

Right, that what it looks like... not out yet...
It only shows 0.2.5 in "my games". But I saw a post from zep
https://www.lexaloffle.com/bbs/?tid=1393 where it says something about
0.2.6 been ready next week and the post dated from 2013-05-23...
So I got all excited... please let me know, if you hear about when it's coming out :)

P#7411 2013-06-24 15:58 ( Edited 2013-06-24 19:58)

hi, im excited about the next upgrade...been making a mega level but want the monsters to have special firepower before i put it up. Id suggest be excited but also might have to be patient. :) its better to take the time to debug the next upgrade than release early with flaws...

P#7412 2013-06-24 21:50 ( Edited 2013-06-25 01:50)

Frag, I forgot I posted that. I ended up moving a lot features from 0.2.7 into 0.2.6 so that I can be sure custom emitters, bullets and modifiers will all work together nicely in the future (everything you need to make attacks & custom behaviour). It's down to demo-level making and bug fixing now. If I don't finish it this week, I'll at least post a preview so that people designing levels can see what's coming (:

P#7413 2013-06-25 00:33 ( Edited 2013-06-25 04:33)

Ha ha ha :) Oh Man... thx for clarifying...
Once again can't wait :) Please keep us posted.

Let me know if I can help with anything... I wouldn't mind building a demo level :)
wishful thinking here :) ...
Thx again.

P#7415 2013-06-25 20:55 ( Edited 2013-06-26 00:55)

yeah its a total head fudge getting it all balanced. hey can i be annoying and remind you to fix the intro to go to the title screen.....just incase you forgot :)

P#7417 2013-06-26 00:12 ( Edited 2013-06-26 04:12)

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