zep - thanks for adding the export functions to Voxatron!
Here's some screenshots of a level running in my own OpenGL voxel renderer, with 8x AA and a fake ambient occlusion effect:
P#7022 2013-01-10 12:58 ( Edited 2013-01-14 12:45)
@simesgreen, what format are you exporting from Voxatron?
P#7031 2013-01-14 01:58 ( Edited 2013-01-14 06:58)
I'm using the txt format for now, since this was easiest to write a loader for.
BTW, the same format but with the voxel data in binary (like PPM images) would be a lot faster to load!
P#7032 2013-01-14 07:45 ( Edited 2013-01-14 12:45)
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