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Cart #9996 | 2015-04-19 | Code ▽ | Embed ▽ | No License
4


Cart #9997 | 2015-04-19 | Code ▽ | Embed ▽ | No License
4

Howdy folks, this is my submission for LD48 #32! Definitely rough around the edges, but for my first work with Pico8 I am delighted.

There are some moving background and stuff that might cause motion sickness, so I included a no-blinky version that should have most of that gone.

Before playing, read the rules so you know how it works:

  • defeat your opponent by making BINGO
  • you have a 3x3 bingo card and a hand of 3 numbers below it
  • you and the CPU take turns playing numbers until someone gets a bingo
  • OR until the DEAD PILE fills up
  • numbers played that aren't on either player's board go in the DEAD PILE
  • if the DEAD PILE fills up (5 numbers), whoever played the last number loses 5 life
  • if someone gets BINGO, the other player takes 5 damage per BINGO plus the size of the DEAD PILE
  • you each start with 15hp

There are four stages and it should go quick; hope you enjoy!

P#9998 2015-04-19 12:11 ( Edited 2015-04-21 06:51)

[nevermind, failed edit]

P#10005 2015-04-19 13:02 ( Edited 2015-04-19 17:03)

Here's my Ludum Dare entry for anyone who finds this here!

P#10034 2015-04-20 08:57 ( Edited 2015-04-20 12:57)

And here are some bugfixed versions:

Cart #10076 | 2015-04-21 | Code ▽ | Embed ▽ | No License

Cart #10075 | 2015-04-21 | Code ▽ | Embed ▽ | No License

I'm leaving the old versions up since they were in during the actual LD time limit, though the only changes here are:

  • restart works
  • the whole deck works (no index errors)
  • pushing X (button 2) doesn't break the game
P#10077 2015-04-21 02:51 ( Edited 2015-04-21 06:51)

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