is there are any levels yet that use P1 Vs P2 capabilities?
How does one go about making it? I am guessing that we are talking about 2 players mapped to different key's on same keyboard... Is that correct?
Thx everyone :)
It would be possible to set up limited 2P in that way, but it's probably best to wait until 0.3 which has proper multiplayer support (it handles tricky things like monster behaviour, door entrance logic and player selection). Kind of an interesting idea though..
Player 2 is controlled with P1's facing keys (JKLI) -- I,K means move towards/away from player, and J,L are circle CW/CCW.
I was too lazy to take care of multiple key combinations (you can't circle and charge forward at the same time).
P2's goal is to sneak up on P1 before getting shot, and is visible only when P1 has a direct line of sight.
No jumping! (I forgot to enforce that).
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