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to put it simply, I can't seem to make the colision (bottom) trigger to work. any help please?

P#8465 2014-02-26 16:22 ( Edited 2014-03-04 20:42)

So, what's supposed to happen is that when you carry the defeated apple around on your head, it starts shooting something out, right?

This is a bug. I've listed it for 0.2.10, but I'm currently reworking the collision events anyway (one of the last things to finish for this update). As the earlier thread on collisions points out, there needs to be a distinction between colliding with other objects vs. the map (e.g. walls) vs. either. For example, here's what colliding with a player now looks like:

There's no work-around for now unfortunately, but I'm hoping to get 0.2.10 out next week.

P#8466 2014-02-27 12:56 ( Edited 2014-02-27 17:56)

well thanks zep, we're all looking foward to this update.

P#8467 2014-02-27 16:15 ( Edited 2014-02-27 21:15)

Yeay next week !!!! :)

Zep I have a question... suggestion maybe...
Is there is a way to destroy objects / monsters / pickups besides shooting it
or colliding with it?
Maybe emitter can be used to have objects destroyed as well as called...
Hope that make's sense...

Can wait for latest update :)

P#8469 2014-03-02 21:59 ( Edited 2014-03-03 02:59)

Well you can always kill the enemy by making your hp negative on a modifier so you can pratcally make any trigger destroy a monster

P#8473 2014-03-03 05:11 ( Edited 2014-03-03 10:11)

Right :) Thx I forgot about that one :)

P#8474 2014-03-04 15:42 ( Edited 2014-03-04 20:42)

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