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kilkun



 

Return to castle Voxelstein R4 V2.08

Return to castle Voxelstein R4 V2.08

Voxatron Level   #5328
Alright, I finally did a few things. for one, I added a boss fight at the end of chapter 2, still uses the sword of fortune uniform taking system but I smoothed it out in this level and will implement it in others later, I didn't have the time to. I also changed the difficulty and added 2 new levels, fixed some bugs, and made some levels play differently cheers!


-Kilkun

P#5329 Posted at 2011-12-13 10:33

Apollo9898



 

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I liked the improvements you made.

P#5337 Posted at 2011-12-13 16:48

kilkun



 

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Thanks! I still don't like some of it, but I can't really fix them until I can script so...

In other news, I got the editor to work on my home laptop, so now I can dilly and edit on this beast.

P#5343 Posted at 2011-12-13 17:31

kilkun



 

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Speaking of which, I may be able to push out Chapter 3 by tomorrow, that is If I don't run into any design flaws, or get designer block. Or try out new technology. That's always a kick in the nuts of progress. But other than that, so far I've cleaned up pretty much the rest of the levels, smoothed 'em out, and now, the opening level to chapter 3 is almost done.

P#5344 Posted at 2011-12-13 17:55

blinddevil



 

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Ok, so here my review by gameplay style:

Graphics: 6/10
Gameplay: 6/10
Lifetime: 6/10
Overall: 6/10

Here what I liked:
-- stealing the uniform give you sword of fortune.
-- The wall, they were well made, especially the on where there a stiltman
-- Minimap
-- funniest room = rooom 17
-- best room = room 24

Here what I didn't liked:
-- The " boom explosion " part ...
-- Overall enemy are not placed at good spawn points
-- Graphics are weird :$
-- Room 22 & 25 = nothing funny ...
-- You should put relief in alot of thing ( door, "hitler" sign poster )

P#5346 Posted at 2011-12-13 18:18

kilkun



 

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See, I want to give it something new, a breath of fresh air into the Wolfenstein style story arch, but I want to slightly deviate from it, and make it my own style. I want to keep SOME things from WS though, and what is WS known for? Swastikas and Hitler portraits, EVERYWHERE. I didn't try to make it funny, it would be best perceived from a neutral standpoint, like when you first booted up WS: 3D. Unfortunately for the explosion, I was and still am prototyping a work around for a sort of animation for it, but it will be quite complicated. If I get it done right, you can expect it to be in the next release. However, my current main goal is to work chapter 3 in, seeing as it's another dungeon/castle. You probably will notice more work going into later parts of the game as I progress though. I don't understand what you mean by "door" though. Are you talking about the gray archway with a red arrow? that's my way of having the elevator door in here, so that won't be changed, sorry! As for the rest of it, there is a reason that it is listed under WIP and experimental. A lot of it is subject to change. Glad to see you like most of it though. Wish you could be more specific about what part of the graphics were weird/

P#5348 Posted at 2011-12-13 19:50


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