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b0rsuk



 

WARP ZONES - respect your testers

Some of you create fairly long levels, with 10 or more rooms. In some cases they're quite hard. Then you spot some bugs and release a new version. Then a couple more bugs and another version. It's exhausting and sometimes just boring to play the same rooms over and over. The first rooms will get the most testing, but if you're working on a level you typically add rooms at the end.

The solution ? Warp zones.

I haven't made a single level so far (but I will), but it should work. Simply make the first room in the level a "teleporter central" with diamonds leading to various stages of your level. For instance your initial room could have teleporters to room #2, #5, #10, #15 and so forth. This would allow people who played your level before to test only those parts that changed. Bonus points for actually telling people which rooms changed. Then, once you consider your level complete and bug-free, you replace the initial Warp Room with something else, even a simple road leading to a gate.

Please do this.

P#4116 Posted at 2011-11-12 14:32
tags: editor levels testing

DR4IG



 

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Good idea, I'll be implementing this for future versions of C.U.S. till I finish it compeltely.

P#4118 Posted at 2011-11-12 14:34

kuthedk



 

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ill do this for my levels I design

Voxstruction 1.1 [WIP]

Voxatron Level   #4404
-so many bugs to squish in my levels, please help me squish them by testing it out and giving me feedback on Voxstruction 1.1 (WIP)

P#4419 Posted at 2011-11-14 22:59

Blocks



 

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Very good idea b0rsuk!

P#4434 Posted at 2011-11-15 03:35

kroltan



 

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Great idea! I will surely implement this!

P#4784 Posted at 2011-11-22 12:02


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