AAAAALLLRIGHT! I finally made it! Let me justify myself a bit :
I made this map once, and right at the end, willing to double check for errors, I mistaken the load button with the save button, overwriting my whole map with the default plain grass map. Yes, I punched a hole in the wall, thousands of them. Oh and I stopped playing Voxatron, sulking the game like a whiny little baby.
And then, some days later, this game was missing for me, it was like a part of my life. So I decided to make my map all over again! This time making sure to have a backup (3) somewhere everytime saving. And I've done it! It's online now and you've probably played it, or you will, I dare you will (Please).
This cartridge has been released by the author under the
creative commons license
CC4-BY-NC-SA. You are free to
remix and share it for non-commerical purposes, provided that
attribution is given and that derivative carts use the same
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So here we are now! Have fun! The difficulty is incremential so everyone is able to get somewhere near or not to the end!
Oh and yeah, I used the _dojo funtion and a custom character. Aaaand nothing from the original asset!
Very good map sir.  I though the minimap/level selection room was particularly clever.  The monsters were also balanced fairly and there were seemingly no "trial and error" scenarios in any of the rooms.
The only thing that struck me as odd was the space in between the towns and such on the minimap room.  If there was a bit more scenery filling all that blank space (e.g. forests, rivers, mountains, swamps, lakes etc.) it would've been much better.
As it is though, it was a fun 15 min play through and a good demonstration of Voxeltron gameplay.
I loved this map. This is probably the first one that really showcased what Voxatron is capable of beyond the adventure mode Zep created. I'll be sure to point it out to others. Absolutely incredible work, please continue creating content of this caliber.
Really high quality work, amazing! The "level selection screen" is well done, and the voxel art and level design are top notch. Keep up the great work! My only suggestion would be to work on the plot, it doesn't make much sense...
Thank you again everyone! And about the sense of the plot, it's just hard to make something complex and long to read with all those dialog boxes, so I tried to simplify it as much as possible! And the scenery was supposed to be more consistant but I just forgot, like that I was supposed to add a little monologue at the beginning ;P Anyway, I will probably start working on a new map soon!