P#3466 2011-11-07 08:28
What else, what else... Oh, if you didn't notice since there aren't any enemies, I used _dojo on the first map (the game ONLY checks the first map's name) but gave you a powerup to immediately overwrite it.
If you use up all the ammo, you go back to the pea shooter as normal, so you can't even tell, but once you get the sword of fortune, you never lose it again when you take damage. Kind of an interesting little loophole there.
P#3499 2011-11-07 12:22
If you're gonna recreate the entire overworld, this might be a helpful reference!~
P#3501 2011-11-07 12:25
I do like using an 8x8x8 scale for map blocks to keep the screen size matched to Voxatron's, though, and highly recommend it over switching to 256x256 maps.
Hm. I'm sure using bombs to open secret passages would be amazing in here, though. Ha ha.
P#3534 2011-11-07 14:36
P#3587 2011-11-07 23:14
I'm too lazy to really make something really complex :P but i should at least try to link together some overworld pieces and see how it works and looks like
Edit: however, adding an "entrance" item would remove at least some of my problems
P#3592 2011-11-07 23:55
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