DryRoastedLemon

|   | How do you make text? Remember the first level in adventure mode? There's a sign you can walk up to, which will then show you some text. Can this also be accomplished in the editor? If yes, how?
Thanks.
P#2931 Posted at 2011-11-04 22:53
tags: text |
PoZesTy

|   | :: As far as I know, it isn't currently possible. I went through and checked the alpha-world's map file, and there doesn't seem to be any unusual properties associate with the sign. Of course I could be wrong.
P#2944 Posted at 2011-11-04 23:49
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Rammite

|   | :: I'd imagine you could make the text Group triggered, then have the sign Close triggered, and just group them.
But you'd still bump into the text.
P#2947 Posted at 2011-11-05 00:10
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PoZesTy

|   | :: Yeah, it must have been coded in like the dragon. The way it fades of the screen seems a tad too complex for the current editor. Hopefully we'll see some sort of text function implemented in the future.
P#2949 Posted at 2011-11-05 00:17
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ladybug

|   | :: maybe til the text aspect is available just writing with voxels could be a sweet option... giant text!
P#2956 Posted at 2011-11-05 02:54
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GnomeSlice

|   | :: Another option would be to include a readme file with your level, or the write the content right in the BBS post.
P#2992 Posted at 2011-11-05 09:11
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DryRoastedLemon

|   | :: I thought so, haha. Too bad! Maybe it will be added in a future version :)
P#2998 Posted at 2011-11-05 09:43
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Jumbify

|   | :: I use text bubbles on timers to tell the player things, just see my level Gladiators Assault 0.5 for an example.
P#3038 Posted at 2011-11-05 13:33
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