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I ironed out some kinks in the overal feel of the level and implemented some powerups. Now it should be very playable. I'm still learning about this editor very much, and here's the result of my first endeavour to make a complete adventure!
Have fun :)
- Readjusted the position of one of the mobs in the last battle so it doesn't spawn right in front of you.
I really liked the sense of scale- so many other maps make everything too large or too small to convey detail, this stayed fairly consistent but still had the fine touches on the models. I also really liked the branching paths in the forest area, I liked the idea of having to fight through enemies to get optional powerups. Also, you relied more on enemies being placed in tough areas to make them difficult instead of just spamming them.