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Cart #25425 | 2016-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Forgot the instructions: Move around with the arrow keys.
Anyways, the cart is finished, at least I have declared it so. It is not perfect, but it was a nice stretch into what PICO-8 could do.
I enjoyed making this, and I hope you do, too.
Cart #25421 | 2016-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


My first cartridge. I was trying to learn the basics of PICO-8 (I literally got it yesterday), and this is want I ended up with. It is nowhere near finished (ignore that 1 in the version). The heaviest inspirations seem to be FNAF and Yume Nikki.

P#25422 2016-07-16 14:47 ( Edited 2016-07-23 19:51)

Nice start. Hopefully you can add quite a bit more to a sequel, like having a set number of keys, but if you screw up and not use/match them up to the correct number of doors, then you can't continue further and end up losing the game.

P#25437 2016-07-16 21:30 ( Edited 2016-07-17 01:30)

I've actually started on some kind of sequel: Link
I'm probably going to remove keys, because they were more of a means to an end. My brother is helping me on the "sequel", so please check it out.

P#25518 2016-07-18 21:45 ( Edited 2016-07-19 01:46)

Nice little game my friend!

I'm working on my speed run strats!

It would be cool and easy to add a timer, see how fast you can complete the level/game. You could have it count seconds to keep track of time, or simply just increment a variable each game loop so we can see our final score/time.

Nice work.

P#25520 2016-07-18 22:23 ( Edited 2016-07-19 02:23)

I would love to do that, if that was the kind of game I was making. I really want a more exploratory feel to the game, so I think that adding a timer would make the player feel a rush toward the goal, but I there isn't a goal. It's point is simple exploration.

There are more than 4 rooms. Check the menu.

P#25781 2016-07-23 15:51 ( Edited 2016-07-23 19:51)

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