So in between checking out some of the splendid user-made levels that are showing up, I'm working on an update that should address a couple of the most pressing problems. If you have any work-arounds for these, or additional issue I've missed please add them in a comment.
Coming in the next update (v.0.1.4):
Does no-one like cursors+ZX anymore? No? ok, so instead of trying to standardise the controls and design around that, I'll instead make them as configurable as possible. There's a new menu in OPTIONS coming in 0.1.4 which lets you assign keys, joystick movements, button presses, mouse clicks and mouse movements to the 10 different actions the player can perform:
move(x4), jump, shoot, directional shoot (x4).
:: Drifting -- character constantly runs up/jumps etc
It seems this is caused for a variety of reasons. Some systems are reading the mouse or the accelerometer as an uncalibrated joystick input, or there is a joystick device present with no physical counterpart, or one of the many keyboard keys assigned to a particular action is incorrectly registered as pressed.
The way I'm doing the new configurable keys will fix the vast majority of this. You have to explicitly enable each device as an input (keys / mouse / joystick), so if there is anything giving off ghost signals it won't affect the game.
:: BBS LEVELS crash on page 2
This was happening because the index file downloaded from the bbs was being cut short, and Voxatron wasn't handling the incomplete data well. If you've had this problem, try choosing UPDATE in the BBS LEVELS menu to download a fresh copy of the index.
There's also a bad ordering bug (page 2 onwards) that will be fixed in 0.1.4
Later on, but some possible temporary solutions:
Linux Display Problems // especially on multi-monitor setups / high resolutions.
Although it's slightly slower and less compatible in general, it's possible to run Voxatron in a resizable opengl-rendered window.
- Open ~/.lexaloffle/Voxatron/config.txt
- Change opengl_blit to 1
Note that if you resize the window, the game resolution stays the same and it is stretched to fill the window.
In config.txt you can also set the startup resolution using video_mode
Sound not Playing
If you find that the music works but not the sound, look in config.txt and set sound to 1.
It should never be set to 0 in the first place, but on some systems the sound handler seems to incorrectly report a failure on startup.
The png loader I use appears to crash on ppc systems, and I'm looking at using a replacement just for Mac builds.
Unfortunately there's no work-around for this at the moment -- I'll try to get a fix together as soon as find the time. If you have a PPC machine and are keen to help me test, please send me an email at hey @ lexaloffle.com
P#2078 2011-11-01 17:18
P#2088 2011-11-01 17:28
And the game is really great, I can't believe it runs on a 1.6GHz Intel Atom netbook! (Level filled with bombs lags though, but I've done that only so I can yell at you that you are [irony]bad programmer and all good games should be able to run on 486 and less![/irony])... But seriously, i didn't even thought that the game would work so smoothly on an atom netbook!
P#2114 2011-11-01 18:33
P#2190 2011-11-01 21:37
P#2220 2011-11-01 22:57
It's pretty clear all that help stuff is EXTREMELY basic, early stuff, and I'm sure you're going to change it soon so I probably didn't even need to mention this, but I figured I'd say it anyway. Also have some requested features for the editor and the BBS level browser, but I suppose I'll make separate threads for those.
P#2226 2011-11-01 23:19
For it to switch rooms, either set DOOR to YES and place it somewhere, and it will act like an invisible portal, or set DOOR to NO and place it somewhere, and you'll get a crystal. Either way, set the room number to something different.
To make Item #9 end the level, DOOR must be set to NO and the room number set to the room number that it's in.
P#2228 2011-11-01 23:26
P#2241 2011-11-02 01:27
video_mode 1680 1050 32
P#2249 2011-11-02 01:55
P#2322 2011-11-02 12:22
The Binding of Issac does this exactly how I prefer.
P#2334 2011-11-02 13:19
I haven't found a wishlist so I will post it below :
- Import obj or 3ds file in voxatron and automatically convert material to voxatron color. Export too would be nice :-)
- Better selection tool, move tool, mirror... a mix between Blender and Sketchup ones would be nice.
- Block placement is quite hard especially placement in height
- Moving block to create flying moving plateform
- Death block to create pitfall with spike
- Option to change the view angle during the game
- Adding realistic water, would be so cool with wave support, pumping, jeyser ...
- Adding blood/gore in option
- More weapon (flame thrower, grenade...), melee (axe)
- A jetpack
Quite a lot of things, I hope you could add them.
Thanks by advance (and sorry for my english i am french)
P#2419 2011-11-02 18:15
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