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Cart [#17208#] | Copy | Code | 2015-11-29 | Link
83

1.0 Final version for p8jam1
added spark deathh effect+sfx
lots of tweaking on hero/cloud collisions

--- CONTROL

  • [Arrow Key] Move around
  • [Z] Jump

--- GOAL
Help the Rainmaker to complete 3 of her 4 duties:

  • Collect 3x stars
  • Collect 3x lightnings
  • Collect 20x flowers
  • Achieve 2x duties within 99 seconds
    You don't have to achieve them all, so dont worry if time reach 0 You can still collect flower stars and lightnings.

--- FLOWERS

  • Flowers on the ground are always visibles regardless of your height
  • Water flowers by running on clouds, each raindrop will make flower grow and eventually bloom
  • Collect scissor bonus to pick all flowers on screen
  • Reach 20x flowers to fulfil one of your duty

-- SPARKS

  • Sparks run around clouds, avoid direct contact with them
  • Suppress all cloud parts around a spark to destroy it. Beware of the shock wave !
  • Dead sparks will release a lightning bonus

Many thanks to @castpixel who designed the rainmaker sprite and animations. I learn some good tricks about chibi design with this game.

Cart [#17188#] | Copy | Code | 2015-11-29 | Link
83

0.6
+100% cuteness with new character design by @castpixel
You can now walk through clouds on the ground if they are small enough.

Cart [#17167#] | Copy | Code | 2015-11-29 | Link
83

0.5 Added a short intro + title screen and new 12x12 hero animation

Cart [#17056#] | Copy | Code | 2015-11-25 | Link
83

0.4 The game now have an ending.
Achieve 3 of the following :

  • Get 3x stars
  • Get 3x lightnings
  • Get 20x flowers
  • Finish 2x conditions within 99 seconds

Cart [#16980#] | Copy | Code | 2015-11-24 | Link
83

0.3 Finally found a reason for the raindrops. You can now water flowers on the ground. The flowers are always visible so you can track which part of the ground need water. The visual result is quite weird. But I think i'm ok with it :)

Cart [#16972#] | Copy | Code | 2015-11-24 | Link
83

0.2 version with wall jump, background, spark monsters and uncollectable lightning bonus

Cart [#16919#] | Copy | Code | 2015-11-23 | Link
83

I finally found an idea for the theme. Here's my current progress

p8jam1
P#16920 2015-11-23 11:46

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I like this, actually, with some work you could make some real fun platforming sequences with the way the character can jump through clouds if she breaks part of them and whatnot. Also it's pretty :3

P#16929 2015-11-23 13:52

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Really original idea. It could get hectic when running out of platforms to stand on. You have piqued my interest. :)

P#16935 2015-11-23 15:33

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( description added in main post -- cant delete this -- )

P#16973 2015-11-24 10:40

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I found out that you can neutralize lightning by breaking the cloud it's orbiting around, and wasted a bunch of time doing that. It bothers me how much you're always running out of ground to stand on, perhaps clouds should slowly re-form??

P#16985 2015-11-24 14:34

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This is absurdly pretty

P#16991 2015-11-24 15:51

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Super cool! I like that you have many small elements of gameplay that start forming that good vibe of playing a game.

Just throwing a small idea of what I thought would be the behavior: A neutralized lightning bold could be a bonus (if taken) that makes thunderstorms -- more rain -- for a limited amount of time, or something like that.

P#17006 2015-11-24 20:32

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What's the point of the flowers? I was trying to avoid the scissors mostly from cutting them.

P#17191 2015-11-29 14:20

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You have to collect 20x flowers ( using scissors ) to claim one of the 4 objectives. Complete 3 of these objectives ( stars / lightning / time / flowers ) to achieve your rainmaker duty

P#17196 2015-11-29 14:43

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That intro is so nice, with the swirl and the fade in.

P#17205 2015-11-29 15:50

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Nice mood, graph and music. It's realy a pleasure to play, even if it's too hard in my opinion. I guess that makes it more addictive. Keep up the good work !

P#17252 2015-11-30 05:35

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Really great art and platforming action. Nice work.

P#17263 2015-11-30 08:40

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Awesome game!!
I love all. Great art and gameplay.
Great end transition.

P#17278 2015-11-30 11:07

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Waouh... I love this cartridge. Awesome!

P#17303 2015-11-30 15:07

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Though it has the appearance of a benign, bright, carefree summer day its hazards and unforgiving harshness shows effectively how not all things are as they seem on the surface, to not judge a book by its cover, as many like to say. To be successful in this world, so apparently benign, one must destroy lightning - to put others down in order that one should find prestige themselves - or collect stars - like a pigheaded, greedy capitalist unable to see the direction in which his own noise is pointing - or destroy flowers - the fruit of hard work of those who supported you in the time of need, those who disintegrated under your exploitative feet. To teach a lesson, that not all is as sunny as it seems.

P#17338 2015-12-01 10:51

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This is amazing!

P#17343 2015-12-01 11:16

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Amazing work.

I think this would be better with 60fps, but it's so great already.

Congrats!

P#17413 2015-12-02 19:26

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Super cute game! I included it in my Pico-8 Jam #1 compilation video series, if you’d like to take a look :) https://youtu.be/LE0NF8O7rUM

P#17668 2015-12-10 08:28

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I also included it in an article of my favorites! http://fireside.gamejolt.com/post/jam-favorites-pico-8-jam-1-putidgf8

P#17797 2015-12-14 11:00

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easily one of the most fun games I've played on here! short, super cute, love the music (wish it would play longer!)

P#17839 2015-12-15 22:14

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Really, really beautiful! Thanks for making this!

P#25799 2016-07-23 22:20

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This was great! Well done!

P#25901 2016-07-26 06:14

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