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Cart #17128 | 2015-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play:

  • move with arrow keys
  • drop bombs with z
  • collecting powerups increases you bomb count and flame reach

I'll just pronounce this game complete (for now). I pretty much burned myself out making it (and doing nothing else) for a whole week. It was fun though.

Changes in v1.0

  • Fixed a graphics glich when starting a game with no players
  • Added support for 4 human players
  • Added a demo mode that starts after idling for 10 seconds in the menu (makes it easier to show it to people on a phone)

I made a timelapse video of the creation process.

Old stuff:


Cart #16811 | 2015-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I have been making this for a full week now with almost every minute of free time I have had (last weekend and after work).

Making the mechanics took only around 6 hours in total, but the AI has been painful to get working properly (hence the excessive debug info) and it's still not quite how I would like. The AI is around 5000 symbols of the current 7777 used (I just noticed :O ) at this point. I haven't optimized or cleaned it up at all. (And now after noticing that 7777 I probably don't want to. :D )

The graphics I overhauled in a couple hours yesterday. It was my first time drawing dithering, I'm quite happy with how it turned out. The title screen definitely could use some work. Also background music would be nice but I'm hopeless in that regard.

I have screen captured the entire creation process as a timelapse and will make some kind of video out of it. It'll probably be mostly boring coding and head scratching but I wanted to give it a try anyway.

EDIT: Aaaand here is the video (EDIT2: now with MUCH better quality)
(video above)

Cart #16792 | 2015-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Asdf

P#16793 2015-11-20 07:16 ( Edited 2015-11-20 12:16)

All Comments

awesome!!! :D

WTF typing this I accidentally pressed M and saw a lot of debug info, cool!!!

P#16802 2015-11-20 12:29 ( Edited 2015-11-20 17:29)

Well I'm having fun. The AI is surprisingly good!

P#16805 2015-11-20 13:09 ( Edited 2015-11-20 18:09)
3

Thank you!

Here is a slightly updated version.

Cart #16811 | 2015-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Some changes:
Fixed a crash when all players died
Added a sound effect for powerups
Fixed AIs walking into flames sometimes

P#16812 2015-11-20 16:30 ( Edited 2015-11-20 21:30)

I made a timelapse video of the whole creation process. 47 hours in 12 minutes.

P#16824 2015-11-21 04:02 ( Edited 2015-11-21 09:02)

This is great, well done!

If I start with 1 human and zero AI I instantly win and "game over"

P#16845 2015-11-21 12:44 ( Edited 2015-11-21 17:44)

Thank you!

If you start with no players then instantly nobody wins. That's how life is. I saw no reason to fix it. :)

P#16851 2015-11-21 17:33 ( Edited 2015-11-21 22:33)

This is epic!! The AI is pretty neat. I'll have to try this with a human-friend.

P.S. You should be able to go up to 4 players now

P#16931 2015-11-23 14:39 ( Edited 2015-11-23 19:39)

Oh! I didn't know about 4 players. I'll have to make one more fix.

Thank you.

P#16950 2015-11-24 03:02 ( Edited 2015-11-24 08:03)

Really well done. Any thoughts on adding more powerups?

P#16971 2015-11-24 10:21 ( Edited 2015-11-24 15:21)

I thought about throw glove and bomb kick but I don't think those are absolutely necessary for the core gameplay and implementing them for the AI would be a pain.

Are there some powerups you would especially like to see?

P#17121 2015-11-28 06:41 ( Edited 2015-11-28 11:41)

Addicted to this! Perfect level of detail.

P#17940 2015-12-19 18:53 ( Edited 2015-12-19 23:53)

Reminds me of bomberman
One of my favorite games ever.
All it needs now is some music

P#24918 2016-07-08 16:28 ( Edited 2016-07-08 21:33)

Oh yeah, there IS a vague similarity to bomberman. Great game!

P#37716 2017-02-22 17:43 ( Edited 2017-02-22 22:43)

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