Small update: UI polish and code cleaning.
Little update: Added random skin/hair colors, and possibility to change teams' shirt color...
What's new: Less bugs, more sfx!
I consider it done unless you prove me wrong! (I still have a few tokens left ;D)
C&C are welcome as usual...
- 0.8.1 quick fix to 0.8 ball teleportation bug
- Some sfx thanks to Pizza
- Better controls (ball stickyness, tackle effectiveness, ...)
- Game integrated in the menu
- Game timer, side changing, etc...
Still working on AI, sfx and debug...
A soccer game inspired by kick-off and sensible soccer. (A friend told me it's actually football, but nevermind...)
The controlled player has a grey cursor around him.
When the ball is close enough to the player so that he can shoot the cursor turns yellow.
When the ball is even closer the cursor turns orange and the player is in control of the ball : its movement impact the direction of the ball (he's dribbling.) But beware, the ball will never stick to the player!
When the cursor is orange or yellow, the player can pass to a nearby teammate with a short a_button press.
A longer press will trigger a shoot when released (the longer the press, the stronger the kick)
When not in range of the ball (grey cursor) a a_button press will trigger a tackle.
Moving the player during corner or goal kick allows to control the kick direction and power.
AI is stupid, I'll try to improve it in further versions.
There's no fouls, penaltys, yellow/red cards. As tackling isn't super effective (and I'm short on tokens:D) I don't think they're worth implementing.
I hope you'll enjoy it and C&C are welcome!
Thank you all for the feedback!
@johnnyri, you're right, I definitly need to improve the control of the ball.
@Noid thanks for the report. Did it crash during a 2 players, player vs cpu or 2 cpus match?
@arnaud_debock I've warned that the AI was stupid :-) Still I'd like to improve it!
@dddaaannn Thank you!
This is impressive! I had fun learning the tactics for this game. I hope we can keep fine-tuning it for a while, it's a neat idea. The controls are pretty good. And I like the graphics! Just a few things I noticed:
The game will sometimes rapidly switches between selected teammates because the closest player to the ball will be in your control and then another player will run in closer and you won't realize the is switching to that player and it's disorienting. Sometimes two players on your team will even run neck and neck and it will keep swapping. An improved system for switching characters would be nice.
A minor bug (shouldn't be hard to fix) is how you can hit the ball around the outside of the goal and score a goal by hitting the back corner of the net.
And if you're going to fix one thing about the AI, let it be that you keep them from running off the side of the field with the ball, giving the other team a free throw-in. hehe.
Hi guys! Thanks for the feedback!
@Connorses, matt & darkhog : Atm, I'm adding missing features while strugling whit the token limit, but improving controls and AI are coming next. Nevertheless, I'd like to stay as faithfull as possible to the sensible soccer feel. Without sacrificing playability. omg.
@RobbyDuguay : Thanks, btw, I love your music cart! :-)
@Pizza : Incredible! Now I know why I love pizza! I'll integrate you sfx asap. In fact I have started doing my own but I really suck at it... So yours are coming in handy! Thanks again!
You know, you can easily get some tokens at the cost of readability by replacing all no parameters, (), function calls with "". Because () costs two token and strings are always one token. So for example
Obviously it works only for functions with no parameters and only in function calls and not in function definition (so you can't do something like function do_something"" end). Hopefully this tip will let you shave enough tokens to implement this. If not - or if you're already shaving tokens this way, ability to set teams' shirt colors to whatever color you want is a cool idea too!
Actually! It turns out Pico-8 does have 4 player support built into it now, so you could totally make a mode where there's two controllable characters on each team, if you have any tokens left for that kind of shenanigan at all...
It just requires gamepads, apparently. I didn't realize.
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