P#1168 2010-10-20 16:38
You've got some awesome projects goin' on :DD
I'm not sure if this is the right place to ask, but I was wondering about the incredible rockin' tunes in the original Swarm Racer: I can't seem to find them on the musician's website. Are they not available outside of the game?
P#1553 2011-10-10 18:29
track 7: Dance Funkcya
It's for Windows, but it works well under Wine.
Otherwise there is an Impulse Tracker version you can find in the Mac version's zip:
You can use VLC or Schism Tracker to play it.
P#1558 2011-10-12 05:52
For example, usually the swarm glides around obstacles. If you wanted to destroy an obstacle, the triangles could individually shoot at it and then return (like a machine gun). The more triangles you have, the faster the gun would shoot. If your swarms were in a circle, they would attack from all sides; if they were coming from a pinpoint, they would attack in one direction.
Another option would be for the swarms to move in a sine wave, for the purpose of widening paths to allow objects through, or acting as a conveyor in an environment with gravity.
Also, it would be cool if the swarms could form tornadoes to suck objects in, or some kind of vacuum to spit objects out.
Swarm racer seems to be as much a puzzle game as it is a racing game. These features could help make it more puzzly. And more varied enemies along with a way to replenish triangles could make it more actiony. Do you like any of these suggestions?
P#1562 2011-10-12 14:33
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